Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4037 MB Driver: 31.0.15.3623 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = True GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 10.178100 ms Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AbilitySyncCreatedAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AbilitySyncCreatedAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() AbilitySyncCreatedAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 9.002300 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22116 unused Assets to reduce memory usage. Loaded Objects now: 789708. Total: 1441.634400 ms (FindLiveObjects: 37.275100 ms CreateObjectMapping: 105.344600 ms MarkObjects: 1289.584800 ms DeleteObjects: 9.429400 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 9.942200 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789713. Total: 1276.887200 ms (FindLiveObjects: 35.539800 ms CreateObjectMapping: 97.517100 ms MarkObjects: 1142.560000 ms DeleteObjects: 1.269700 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__13:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__39:MoveNext() AbilitySyncCreatedAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__69`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AbilitySyncCreatedAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() [ line 648] (Filename: Line: 648) Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 20) Unloading 96640 unused Assets to reduce memory usage. Loaded Objects now: 869108. Total: 1523.015500 ms (FindLiveObjects: 51.480900 ms CreateObjectMapping: 117.379500 ms MarkObjects: 1324.457600 ms DeleteObjects: 29.697200 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 14.594700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to Single load 'EoT' 4.43 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Minimus(Clone) is missing navMeshAgent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpeedManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 807 unused Assets to reduce memory usage. Loaded Objects now: 893546. Total: 1441.674100 ms (FindLiveObjects: 49.742900 ms CreateObjectMapping: 108.828500 ms MarkObjects: 1277.431000 ms DeleteObjects: 5.671300 ms) Uploading Crash Report NotImplementedException: The method or operation is not implemented. at LE.Dungeons.ClientDungeonService.RemovePlayer (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnPlayerLeave (LE.Services.Models.UserIdentity userIdentity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor+<>c__DisplayClass16_0+<g__OnUserTransitionAsync|0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnUserTransitioning (LE.Services.Models.UserIdentity user, LE.Services.Models.TransitionInfo transitionInfo, System.Boolean remainOnServer) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__11.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.Waypoint (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateID) [0x00000] in <00000000000000000000000000000000>:0 at UIWaypointStandard.LoadWaypointScene () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.AddingNewEventHandler.Invoke (System.Object sender, System.ComponentModel.AddingNewEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Dungeons.<g__OnUserTransitionAsync|0>d:MoveNext() LE.Dungeons.DungeonFloor:OnUserTransitioning(UserIdentity, TransitionInfo, Boolean) System.Action`3:Invoke(T1, T2, T3) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__11:MoveNext() LE.Services.Transitions.OfflineTransitionService:Waypoint(UserIdentity, String, Byte) UIWaypointStandard:LoadWaypointScene() AbilitySyncCreatedAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AddingNewEventHandler:Invoke(Object, AddingNewEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 913775. Total: 1460.506700 ms (FindLiveObjects: 47.993900 ms CreateObjectMapping: 109.792800 ms MarkObjects: 1301.299000 ms DeleteObjects: 1.420500 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 23) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 25.547700 ms Time to Single load 'D20' 6.20 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2560 unused Assets to reduce memory usage. Loaded Objects now: 957185. Total: 1592.952700 ms (FindLiveObjects: 73.007300 ms CreateObjectMapping: 112.510600 ms MarkObjects: 1402.424000 ms DeleteObjects: 5.010500 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() State:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (2) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() State:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Baseclass was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on MasteredText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on MasterySkillTMP was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Passive Bonuses Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NotImplementedException: The method or operation is not implemented. at LE.Dungeons.ClientDungeonService.RemovePlayer (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnPlayerLeave (LE.Services.Models.UserIdentity userIdentity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor+<>c__DisplayClass16_0+<g__OnUserTransitionAsync|0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnUserTransitioning (LE.Services.Models.UserIdentity user, LE.Services.Models.TransitionInfo transitionInfo, System.Boolean remainOnServer) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.Default (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateId) [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction+d__3.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Dungeons.<g__OnUserTransitionAsync|0>d:MoveNext() LE.Dungeons.DungeonFloor:OnUserTransitioning(UserIdentity, TransitionInfo, Boolean) System.Action`3:Invoke(T1, T2, T3) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: currently not available on il2cpp Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 1175 unused Assets to reduce memory usage. Loaded Objects now: 1036370. Total: 1717.094400 ms (FindLiveObjects: 61.954400 ms CreateObjectMapping: 105.846500 ms MarkObjects: 1545.775000 ms DeleteObjects: 3.518000 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 55.771200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to Single load 'D30' 5.05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1351 unused Assets to reduce memory usage. Loaded Objects now: 1023111. Total: 1657.412100 ms (FindLiveObjects: 60.605900 ms CreateObjectMapping: 115.429200 ms MarkObjects: 1477.313900 ms DeleteObjects: 4.062700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to place WanderAI on navmesh! Name: Critter_Raven_Walking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Unlocked was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on SpecialisationSlotAnnouncement was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) The AnimationClip 'FireGlowAnim' used by the Animation component 'small rocks flying away' must be marked as Legacy. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 2031] (Filename: Line: 2031) Default clip could not be found in attached animations list. AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() [ line 404] (Filename: Line: 404) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NotImplementedException: The method or operation is not implemented. at LE.Dungeons.ClientDungeonService.RemovePlayer (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnPlayerLeave (LE.Services.Models.UserIdentity userIdentity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor+<>c__DisplayClass16_0+<g__OnUserTransitionAsync|0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnUserTransitioning (LE.Services.Models.UserIdentity user, LE.Services.Models.TransitionInfo transitionInfo, System.Boolean remainOnServer) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.Default (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateId) [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction+d__3.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Dungeons.<g__OnUserTransitionAsync|0>d:MoveNext() LE.Dungeons.DungeonFloor:OnUserTransitioning(UserIdentity, TransitionInfo, Boolean) System.Action`3:Invoke(T1, T2, T3) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: currently not available on il2cpp Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 3636 unused Assets to reduce memory usage. Loaded Objects now: 1059081. Total: 1752.511200 ms (FindLiveObjects: 71.111800 ms CreateObjectMapping: 133.057500 ms MarkObjects: 1543.255900 ms DeleteObjects: 5.085700 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 113.005700 ms No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to Single load 'D35' 4.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1269 unused Assets to reduce memory usage. Loaded Objects now: 1049193. Total: 1713.875000 ms (FindLiveObjects: 95.348500 ms CreateObjectMapping: 117.452600 ms MarkObjects: 1498.445000 ms DeleteObjects: 2.628700 ms) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenModuleUI:DOColor(Graphic, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) LevelUpSkillsButtonButton:Clicked() AbilitySyncCreatedAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AddingNewEventHandler:Invoke(Object, AddingNewEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SimulatedRandomNavmeshMovement.GetPosition (System.Boolean& reachedEndOfPath) [0x00000] in <00000000000000000000000000000000>:0 at SimulatedRandomNavmeshMovement.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NotImplementedException: The method or operation is not implemented. at LE.Dungeons.ClientDungeonService.RemovePlayer (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnPlayerLeave (LE.Services.Models.UserIdentity userIdentity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor+<>c__DisplayClass16_0+<g__OnUserTransitionAsync|0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnUserTransitioning (LE.Services.Models.UserIdentity user, LE.Services.Models.TransitionInfo transitionInfo, System.Boolean remainOnServer) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.Default (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateId) [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction+d__3.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at EventListener.triggerDialogueListeners (System.String dialogueIdentifier, UnityEngine.GameObject player) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Dungeons.<g__OnUserTransitionAsync|0>d:MoveNext() LE.Dungeons.DungeonFloor:OnUserTransitioning(UserIdentity, TransitionInfo, Boolean) System.Action`3:Invoke(T1, T2, T3) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Unloading 1336 unused Assets to reduce memory usage. Loaded Objects now: 1046446. Total: 1694.868400 ms (FindLiveObjects: 68.002100 ms CreateObjectMapping: 110.926700 ms MarkObjects: 1512.429700 ms DeleteObjects: 3.509500 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 1247.383300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to Single load 'D30' 5.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 1037772. Total: 1691.046500 ms (FindLiveObjects: 82.745400 ms CreateObjectMapping: 112.006600 ms MarkObjects: 1493.848800 ms DeleteObjects: 2.445400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to place WanderAI on navmesh! Name: Critter_Raven_Walking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NotImplementedException: The method or operation is not implemented. at LE.Dungeons.ClientDungeonService.RemovePlayer (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnPlayerLeave (LE.Services.Models.UserIdentity userIdentity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor+<>c__DisplayClass16_0+<g__OnUserTransitionAsync|0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Dungeons.DungeonFloor.OnUserTransitioning (LE.Services.Models.UserIdentity user, LE.Services.Models.TransitionInfo transitionInfo, System.Boolean remainOnServer) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.DoTransitionAsync (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, LE.Services.Models.TransitionInfo transitionInfo) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Transitions.OfflineTransitionService.Default (LE.Services.Models.UserIdentity userIdentity, System.String targetScene, System.Byte gateId) [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction+d__3.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LoadSceneInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Dungeons.<g__OnUserTransitionAsync|0>d:MoveNext() LE.Dungeons.DungeonFloor:OnUserTransitioning(UserIdentity, TransitionInfo, Boolean) System.Action`3:Invoke(T1, T2, T3) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: currently not available on il2cpp Line: -1) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 3396 unused Assets to reduce memory usage. Loaded Objects now: 1061782. Total: 1680.451600 ms (FindLiveObjects: 60.221200 ms CreateObjectMapping: 115.477000 ms MarkObjects: 1501.932500 ms DeleteObjects: 2.820500 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 56.422300 ms No spawn found with TransitionInfo, Falling back to old spawn selection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to Single load 'D40' 3.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AbilitySyncCreatedAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 1007553. Total: 1651.665400 ms (FindLiveObjects: 64.929300 ms CreateObjectMapping: 117.506800 ms MarkObjects: 1466.381900 ms DeleteObjects: 2.847000 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ChaosBoltsMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.UseAbility (Ability _ability, UnityEngine.Vector3 target, System.Boolean useMana, System.Boolean useCharge, System.Boolean delayedCast, System.Int32 delayedAbilityIndex, System.Boolean instantCast, System.Boolean forceEnterState, System.Boolean indirectlyTriggered) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.cast () [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.OnFirstTick () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InvokeFirstUpdateCallbacks () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.PreUpdate () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles_DefaultMode (System.Int32 totalExtraProjectiles, UnityEngine.Vector3 startDirection, AbilityObjectConstructor constructor, Ability thisAbility, UnityEngine.Vector3 projectileStartPoint, LocationDetector locationDetector) [0x00000] in <00000000000000000000000000000000>:0 at ExtraProjectiles.MakeExtraProjectiles () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at DestroyAfterDuration.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DungeonZoneManager+ScoreChangedAction.Invoke (System.Single score) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: currently not available on il2cpp Line: -1) Warlock 01.2 Chaos Bolts Secondary Missiles(Clone)(Clone)(Clone)(Clone)(Clone) failed to make extra projectiles. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ExtraProjectiles:MakeExtraProjectiles() AbilitySyncCreatedAction:Invoke() SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) ScoreChangedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)