Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path H:/steam games/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 670MX (ID=0x11a1) Vendor: VRAM: 3029 MB Driver: 25.21.14.2531 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 99.800800 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SocialPanelsManager.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.281800 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 473936. Total: 1275.140600 ms (FindLiveObjects: 28.124800 ms CreateObjectMapping: 69.822800 ms MarkObjects: 1171.540200 ms DeleteObjects: 5.651900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cannot create duplicate character ris UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalCharacterSlots:CreateCharacter(String) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cannot create duplicate character ris UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalCharacterSlots:CreateCharacter(String) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Brenden/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass30_0:g__CompleteInitialization|1() UnityEngine.UpdatedEventHandler:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass30_0:g__CompleteInitialization|1() UnityEngine.UpdatedEventHandler:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 493229. Total: 1100.720200 ms (FindLiveObjects: 28.563900 ms CreateObjectMapping: 66.739700 ms MarkObjects: 938.353700 ms DeleteObjects: 67.062300 ms) Time to load EmptyForLoading 1.25 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 172 bytes) (Filename: Line: 2331) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 65.346900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 513848. Total: 1250.956500 ms (FindLiveObjects: 32.620300 ms CreateObjectMapping: 137.247700 ms MarkObjects: 1079.655700 ms DeleteObjects: 1.431600 ms) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at CollisionEventPropagator.GetEmitter () [0x00000] in <00000000000000000000000000000000>:0 at FootstepSoundAreaOverride.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2186 unused Assets to reduce memory usage. Loaded Objects now: 498777. Total: 1217.842000 ms (FindLiveObjects: 66.920500 ms CreateObjectMapping: 92.676100 ms MarkObjects: 961.748900 ms DeleteObjects: 96.495900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498777. Total: 1090.685900 ms (FindLiveObjects: 34.603500 ms CreateObjectMapping: 72.238000 ms MarkObjects: 983.141200 ms DeleteObjects: 0.700800 ms) Time to load EmptyForLoading 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.933700 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 516918. Total: 985.818900 ms (FindLiveObjects: 27.489900 ms CreateObjectMapping: 69.959800 ms MarkObjects: 887.435900 ms DeleteObjects: 0.932200 ms) loading scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1469 unused Assets to reduce memory usage. Loaded Objects now: 499395. Total: 1179.341200 ms (FindLiveObjects: 57.316000 ms CreateObjectMapping: 108.295700 ms MarkObjects: 973.225400 ms DeleteObjects: 40.503400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 499395. Total: 980.726800 ms (FindLiveObjects: 32.140000 ms CreateObjectMapping: 68.047300 ms MarkObjects: 879.851300 ms DeleteObjects: 0.686900 ms) Time to load EmptyForLoading 2.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 172 bytes) (Filename: Line: 2331) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.785300 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 531270. Total: 1025.864000 ms (FindLiveObjects: 32.799300 ms CreateObjectMapping: 71.979900 ms MarkObjects: 920.130000 ms DeleteObjects: 0.953800 ms) Shrine spawn rate multiplier from zone size | 0.9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: Z40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3135 unused Assets to reduce memory usage. Loaded Objects now: 535927. Total: 1201.042700 ms (FindLiveObjects: 55.317700 ms CreateObjectMapping: 100.538500 ms MarkObjects: 1027.427900 ms DeleteObjects: 17.758000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 535927. Total: 1098.775000 ms (FindLiveObjects: 37.922300 ms CreateObjectMapping: 71.434600 ms MarkObjects: 988.687300 ms DeleteObjects: 0.729600 ms) Time to load EmptyForLoading 2.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 172 bytes) (Filename: Line: 2331) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.164200 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 556615. Total: 1070.098000 ms (FindLiveObjects: 33.994000 ms CreateObjectMapping: 69.806000 ms MarkObjects: 965.383700 ms DeleteObjects: 0.913600 ms) Shrine spawn rate multiplier from zone size | 0.6860827 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6631 unused Assets to reduce memory usage. Loaded Objects now: 543895. Total: 1501.163000 ms (FindLiveObjects: 84.954400 ms CreateObjectMapping: 135.265500 ms MarkObjects: 1270.638300 ms DeleteObjects: 10.304000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543895. Total: 1132.573800 ms (FindLiveObjects: 40.442300 ms CreateObjectMapping: 75.050700 ms MarkObjects: 1015.954000 ms DeleteObjects: 1.126000 ms) Time to load EmptyForLoading 2.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.327100 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 579346. Total: 1151.276600 ms (FindLiveObjects: 45.832100 ms CreateObjectMapping: 78.887200 ms MarkObjects: 1025.492800 ms DeleteObjects: 1.063400 ms) Shrine spawn rate multiplier from zone size | 0.9190781 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1514 unused Assets to reduce memory usage. Loaded Objects now: 544863. Total: 1649.461900 ms (FindLiveObjects: 83.163800 ms CreateObjectMapping: 116.204600 ms MarkObjects: 1442.550300 ms DeleteObjects: 7.542700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 544863. Total: 1152.314000 ms (FindLiveObjects: 45.129300 ms CreateObjectMapping: 80.025500 ms MarkObjects: 1026.259900 ms DeleteObjects: 0.898400 ms) Time to load EmptyForLoading 2.94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.836200 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 723543. Total: 1167.596300 ms (FindLiveObjects: 46.405500 ms CreateObjectMapping: 76.719800 ms MarkObjects: 1043.542400 ms DeleteObjects: 0.927900 ms) Shrine spawn rate multiplier from zone size | 1.567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Cinemachine.DestroyRigDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WaveSpawner:spawnDeath(Dying) Cinemachine.DestroyRigDelegate:Invoke(GameObject) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9667 unused Assets to reduce memory usage. Loaded Objects now: 552094. Total: 1201.728700 ms (FindLiveObjects: 51.170600 ms CreateObjectMapping: 75.939300 ms MarkObjects: 1060.471000 ms DeleteObjects: 14.147100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 552094. Total: 1150.410400 ms (FindLiveObjects: 54.613400 ms CreateObjectMapping: 74.050600 ms MarkObjects: 1020.716600 ms DeleteObjects: 1.028900 ms) Time to load EmptyForLoading 2.59 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.226800 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 625816. Total: 1177.809200 ms (FindLiveObjects: 44.271500 ms CreateObjectMapping: 78.948200 ms MarkObjects: 1053.761500 ms DeleteObjects: 0.827400 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1789 unused Assets to reduce memory usage. Loaded Objects now: 552659. Total: 1449.423200 ms (FindLiveObjects: 64.646200 ms CreateObjectMapping: 111.618300 ms MarkObjects: 1265.014900 ms DeleteObjects: 8.143200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 552659. Total: 1191.305400 ms (FindLiveObjects: 44.893900 ms CreateObjectMapping: 73.542900 ms MarkObjects: 1071.833300 ms DeleteObjects: 1.034500 ms) Time to load EmptyForLoading 2.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.011300 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 694889. Total: 1177.131700 ms (FindLiveObjects: 46.338800 ms CreateObjectMapping: 75.140900 ms MarkObjects: 1054.725000 ms DeleteObjects: 0.926100 ms) Shrine spawn rate multiplier from zone size | 0.7937478 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A3S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3760 unused Assets to reduce memory usage. Loaded Objects now: 552936. Total: 1179.233400 ms (FindLiveObjects: 43.754600 ms CreateObjectMapping: 76.556600 ms MarkObjects: 1053.075600 ms DeleteObjects: 5.846000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 552936. Total: 1205.090700 ms (FindLiveObjects: 42.977600 ms CreateObjectMapping: 74.230700 ms MarkObjects: 1086.677700 ms DeleteObjects: 1.203800 ms) Time to load EmptyForLoading 2.98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.841400 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 607665. Total: 1163.864200 ms (FindLiveObjects: 40.323800 ms CreateObjectMapping: 75.945600 ms MarkObjects: 1046.542700 ms DeleteObjects: 1.051600 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (3) (UnityEngine.GameObject) triggered: lower path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Cinemachine.DestroyRigDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) Cinemachine.DestroyRigDelegate:Invoke(GameObject) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (6) (UnityEngine.GameObject) triggered: upper path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Cinemachine.DestroyRigDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) Cinemachine.DestroyRigDelegate:Invoke(GameObject) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4205 unused Assets to reduce memory usage. Loaded Objects now: 556780. Total: 1474.807000 ms (FindLiveObjects: 91.820700 ms CreateObjectMapping: 134.605000 ms MarkObjects: 1241.301400 ms DeleteObjects: 7.079100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 556780. Total: 1162.730400 ms (FindLiveObjects: 38.377200 ms CreateObjectMapping: 82.551300 ms MarkObjects: 1041.080500 ms DeleteObjects: 0.720700 ms) Time to load EmptyForLoading 2.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.682100 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 698884. Total: 1199.212000 ms (FindLiveObjects: 45.958800 ms CreateObjectMapping: 77.782200 ms MarkObjects: 1074.268200 ms DeleteObjects: 1.202100 ms) Shrine spawn rate multiplier from zone size | 0.7950897 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8132 unused Assets to reduce memory usage. Loaded Objects now: 557752. Total: 1419.634200 ms (FindLiveObjects: 63.700600 ms CreateObjectMapping: 96.067200 ms MarkObjects: 1247.352500 ms DeleteObjects: 12.513700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 557752. Total: 1200.666500 ms (FindLiveObjects: 42.929500 ms CreateObjectMapping: 72.555300 ms MarkObjects: 1084.319800 ms DeleteObjects: 0.861100 ms) Time to load EmptyForLoading 2.85 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.345800 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 598390. Total: 1257.155300 ms (FindLiveObjects: 40.601600 ms CreateObjectMapping: 76.723500 ms MarkObjects: 1138.903100 ms DeleteObjects: 0.926300 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2855 unused Assets to reduce memory usage. Loaded Objects now: 568135. Total: 1185.617500 ms (FindLiveObjects: 37.877000 ms CreateObjectMapping: 75.428300 ms MarkObjects: 1068.633500 ms DeleteObjects: 3.678000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 568135. Total: 1163.087800 ms (FindLiveObjects: 37.008400 ms CreateObjectMapping: 73.156200 ms MarkObjects: 1052.073700 ms DeleteObjects: 0.848600 ms) Time to load EmptyForLoading 2.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.964500 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 641831. Total: 1206.099600 ms (FindLiveObjects: 44.851400 ms CreateObjectMapping: 90.277400 ms MarkObjects: 1070.041500 ms DeleteObjects: 0.928500 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1608 unused Assets to reduce memory usage. Loaded Objects now: 567898. Total: 1333.326600 ms (FindLiveObjects: 60.628000 ms CreateObjectMapping: 100.068500 ms MarkObjects: 1163.996800 ms DeleteObjects: 8.632600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 567898. Total: 1218.263600 ms (FindLiveObjects: 41.679300 ms CreateObjectMapping: 80.040100 ms MarkObjects: 1095.675200 ms DeleteObjects: 0.868000 ms) Time to load EmptyForLoading 2.69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.374800 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 608538. Total: 1210.189200 ms (FindLiveObjects: 41.385300 ms CreateObjectMapping: 75.416000 ms MarkObjects: 1092.403700 ms DeleteObjects: 0.983600 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3360 unused Assets to reduce memory usage. Loaded Objects now: 567947. Total: 1742.567800 ms (FindLiveObjects: 67.269100 ms CreateObjectMapping: 112.948100 ms MarkObjects: 1557.946400 ms DeleteObjects: 4.403600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 567947. Total: 1165.437500 ms (FindLiveObjects: 37.783200 ms CreateObjectMapping: 75.282100 ms MarkObjects: 1051.503800 ms DeleteObjects: 0.867800 ms) Time to load EmptyForLoading 3.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.633000 ms A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 641640. Total: 1295.584100 ms (FindLiveObjects: 57.694500 ms CreateObjectMapping: 88.928700 ms MarkObjects: 1147.765600 ms DeleteObjects: 1.194500 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1657 unused Assets to reduce memory usage. Loaded Objects now: 567927. Total: 1508.407400 ms (FindLiveObjects: 68.747700 ms CreateObjectMapping: 115.433300 ms MarkObjects: 1315.493100 ms DeleteObjects: 8.732400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 567927. Total: 1213.942900 ms (FindLiveObjects: 44.507400 ms CreateObjectMapping: 74.365500 ms MarkObjects: 1094.118000 ms DeleteObjects: 0.950700 ms) Time to load EmptyForLoading 2.89 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.327200 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 632891. Total: 1257.075800 ms (FindLiveObjects: 43.518100 ms CreateObjectMapping: 80.078400 ms MarkObjects: 1132.528400 ms DeleteObjects: 0.949900 ms) Shrine spawn rate multiplier from zone size | 0.9166363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A60TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 6387 unused Assets to reduce memory usage. Loaded Objects now: 572983. Total: 1548.019900 ms (FindLiveObjects: 71.287000 ms CreateObjectMapping: 114.908900 ms MarkObjects: 1353.870900 ms DeleteObjects: 7.952500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 572983. Total: 1209.440500 ms (FindLiveObjects: 41.040000 ms CreateObjectMapping: 73.155300 ms MarkObjects: 1094.121600 ms DeleteObjects: 1.122800 ms) Time to load EmptyForLoading 2.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.374200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 614947. Total: 1234.688600 ms (FindLiveObjects: 46.969700 ms CreateObjectMapping: 76.317300 ms MarkObjects: 1110.175100 ms DeleteObjects: 1.225700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Shrine spawn rate multiplier from zone size | 0.6500834 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1323 unused Assets to reduce memory usage. Loaded Objects now: 573104. Total: 1699.986500 ms (FindLiveObjects: 73.594100 ms CreateObjectMapping: 130.171100 ms MarkObjects: 1493.359600 ms DeleteObjects: 2.860800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 573104. Total: 1226.073000 ms (FindLiveObjects: 40.399200 ms CreateObjectMapping: 74.849300 ms MarkObjects: 1109.886000 ms DeleteObjects: 0.937700 ms) Time to load EmptyForLoading 3.09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.450200 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 638068. Total: 1263.185700 ms (FindLiveObjects: 44.281800 ms CreateObjectMapping: 77.540300 ms MarkObjects: 1140.479500 ms DeleteObjects: 0.883600 ms) Shrine spawn rate multiplier from zone size | 0.9170773 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4471 unused Assets to reduce memory usage. Loaded Objects now: 573436. Total: 1408.670300 ms (FindLiveObjects: 58.597000 ms CreateObjectMapping: 93.544900 ms MarkObjects: 1250.992600 ms DeleteObjects: 5.535200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 573436. Total: 1222.118600 ms (FindLiveObjects: 39.514600 ms CreateObjectMapping: 73.050000 ms MarkObjects: 1108.662200 ms DeleteObjects: 0.890900 ms) Time to load EmptyForLoading 2.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.564400 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 686999. Total: 1244.660100 ms (FindLiveObjects: 47.621000 ms CreateObjectMapping: 75.793800 ms MarkObjects: 1120.355100 ms DeleteObjects: 0.889400 ms) Shrine spawn rate multiplier from zone size | 0.8459645 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8861 unused Assets to reduce memory usage. Loaded Objects now: 574176. Total: 1437.983900 ms (FindLiveObjects: 75.140100 ms CreateObjectMapping: 115.682200 ms MarkObjects: 1235.626200 ms DeleteObjects: 11.534900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 574176. Total: 1271.351800 ms (FindLiveObjects: 50.107300 ms CreateObjectMapping: 82.699100 ms MarkObjects: 1137.653700 ms DeleteObjects: 0.890800 ms) Time to load EmptyForLoading 2.94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.582500 ms A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 647870. Total: 1236.940700 ms (FindLiveObjects: 52.222100 ms CreateObjectMapping: 80.666600 ms MarkObjects: 1103.186100 ms DeleteObjects: 0.864900 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1586 unused Assets to reduce memory usage. Loaded Objects now: 574176. Total: 1878.720400 ms (FindLiveObjects: 83.473100 ms CreateObjectMapping: 132.465200 ms MarkObjects: 1653.961200 ms DeleteObjects: 8.820300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 574176. Total: 1238.443500 ms (FindLiveObjects: 49.371100 ms CreateObjectMapping: 78.549100 ms MarkObjects: 1109.724000 ms DeleteObjects: 0.798400 ms) Time to load EmptyForLoading 3.31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.468900 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 688130. Total: 1255.525000 ms (FindLiveObjects: 52.290900 ms CreateObjectMapping: 83.059800 ms MarkObjects: 1119.257200 ms DeleteObjects: 0.916200 ms) Shrine spawn rate multiplier from zone size | 0.8469717 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4915 unused Assets to reduce memory usage. Loaded Objects now: 574174. Total: 1232.310200 ms (FindLiveObjects: 50.188600 ms CreateObjectMapping: 79.095000 ms MarkObjects: 1094.583100 ms DeleteObjects: 8.442500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 574174. Total: 1227.767800 ms (FindLiveObjects: 44.816200 ms CreateObjectMapping: 78.401100 ms MarkObjects: 1103.301000 ms DeleteObjects: 1.248600 ms) Time to load EmptyForLoading 2.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.184500 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 707096. Total: 1436.089700 ms (FindLiveObjects: 56.183700 ms CreateObjectMapping: 82.090200 ms MarkObjects: 1296.937500 ms DeleteObjects: 0.877600 ms) Shrine spawn rate multiplier from zone size | 0.9360378 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8262 unused Assets to reduce memory usage. Loaded Objects now: 576657. Total: 1574.257100 ms (FindLiveObjects: 84.561400 ms CreateObjectMapping: 124.102900 ms MarkObjects: 1351.563500 ms DeleteObjects: 14.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576657. Total: 1231.680300 ms (FindLiveObjects: 52.495200 ms CreateObjectMapping: 79.438100 ms MarkObjects: 1098.880200 ms DeleteObjects: 0.866000 ms) Time to load EmptyForLoading 3.20 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.680600 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 589966. Total: 1244.581800 ms (FindLiveObjects: 45.598100 ms CreateObjectMapping: 80.795300 ms MarkObjects: 1117.243800 ms DeleteObjects: 0.943600 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3003 unused Assets to reduce memory usage. Loaded Objects now: 576659. Total: 1569.119200 ms (FindLiveObjects: 69.917500 ms CreateObjectMapping: 120.823700 ms MarkObjects: 1375.710100 ms DeleteObjects: 2.667300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576659. Total: 1221.037000 ms (FindLiveObjects: 44.545400 ms CreateObjectMapping: 79.618700 ms MarkObjects: 1095.980400 ms DeleteObjects: 0.891500 ms) Time to load EmptyForLoading 2.85 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.565800 ms A80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 650357. Total: 1242.344500 ms (FindLiveObjects: 50.000200 ms CreateObjectMapping: 84.121300 ms MarkObjects: 1107.314300 ms DeleteObjects: 0.907700 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1626 unused Assets to reduce memory usage. Loaded Objects now: 576544. Total: 1497.423100 ms (FindLiveObjects: 72.936700 ms CreateObjectMapping: 111.166000 ms MarkObjects: 1299.414700 ms DeleteObjects: 13.905100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576544. Total: 1271.334800 ms (FindLiveObjects: 46.637000 ms CreateObjectMapping: 79.175000 ms MarkObjects: 1144.361700 ms DeleteObjects: 1.160000 ms) Time to load EmptyForLoading 2.94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.464400 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 589859. Total: 1217.510800 ms (FindLiveObjects: 48.271300 ms CreateObjectMapping: 79.767500 ms MarkObjects: 1088.513200 ms DeleteObjects: 0.958000 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3196 unused Assets to reduce memory usage. Loaded Objects now: 576797. Total: 1537.229300 ms (FindLiveObjects: 84.241600 ms CreateObjectMapping: 123.990600 ms MarkObjects: 1325.260700 ms DeleteObjects: 3.735900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576797. Total: 1268.449000 ms (FindLiveObjects: 43.929200 ms CreateObjectMapping: 79.260200 ms MarkObjects: 1144.394900 ms DeleteObjects: 0.863700 ms) Time to load EmptyForLoading 2.93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.239000 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 650491. Total: 1194.312000 ms (FindLiveObjects: 47.352600 ms CreateObjectMapping: 78.412500 ms MarkObjects: 1067.599000 ms DeleteObjects: 0.947200 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 2f8c -> priority: 1 Thread -> id: 1854 -> priority: 1 Thread -> id: 474 -> priority: 1 Thread -> id: f58 -> priority: 1