Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path L:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 27.21.14.5206 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.128100 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.845500 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378236. Total: 469.089800 ms (FindLiveObjects: 13.578900 ms CreateObjectMapping: 41.446700 ms MarkObjects: 413.389600 ms DeleteObjects: 0.674300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 8.920500 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379189. Total: 495.222500 ms (FindLiveObjects: 19.198100 ms CreateObjectMapping: 42.140900 ms MarkObjects: 431.577400 ms DeleteObjects: 2.305500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 399 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 409 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 408 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 407 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 402 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 401 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 400 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 747 unused Assets to reduce memory usage. Loaded Objects now: 397130. Total: 538.274100 ms (FindLiveObjects: 16.004800 ms CreateObjectMapping: 42.047000 ms MarkObjects: 477.272600 ms DeleteObjects: 2.949300 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SocialManager.IsBlockedUser (System.String username) [0x00000] in <00000000000000000000000000000000>:0 at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior+NetworkBehaviorEvent.Invoke (BeardedManStudios.Forge.Networking.Unity.NetworkBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleData (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.RemoteSettings+UpdatedEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityThread.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Time to load EmptyForLoading 0,63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.727700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 416339. Total: 534.576400 ms (FindLiveObjects: 16.217300 ms CreateObjectMapping: 43.618500 ms MarkObjects: 474.313400 ms DeleteObjects: 0.426600 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 996 unused Assets to reduce memory usage. Loaded Objects now: 442836. Total: 673.499700 ms (FindLiveObjects: 18.771100 ms CreateObjectMapping: 46.956700 ms MarkObjects: 604.181300 ms DeleteObjects: 3.590400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 442836. Total: 664.414200 ms (FindLiveObjects: 22.088600 ms CreateObjectMapping: 47.497300 ms MarkObjects: 594.379800 ms DeleteObjects: 0.448100 ms) Time to load EmptyForLoading 1,37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.603700 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 467957. Total: 656.363000 ms (FindLiveObjects: 22.376100 ms CreateObjectMapping: 48.073800 ms MarkObjects: 585.055200 ms DeleteObjects: 0.857500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: R6Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 443626. Total: 652.425200 ms (FindLiveObjects: 18.117900 ms CreateObjectMapping: 47.183600 ms MarkObjects: 585.513000 ms DeleteObjects: 1.610100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 443626. Total: 683.231000 ms (FindLiveObjects: 20.164100 ms CreateObjectMapping: 47.360400 ms MarkObjects: 615.230800 ms DeleteObjects: 0.475000 ms) Time to load EmptyForLoading 1,40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Preview_Camera') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.405700 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 451933. Total: 654.269600 ms (FindLiveObjects: 18.629300 ms CreateObjectMapping: 46.704300 ms MarkObjects: 588.453300 ms DeleteObjects: 0.482100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 13786 unused Assets to reduce memory usage. Loaded Objects now: 474826. Total: 760.236700 ms (FindLiveObjects: 23.332700 ms CreateObjectMapping: 52.672200 ms MarkObjects: 671.283900 ms DeleteObjects: 12.947500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 474826. Total: 756.093900 ms (FindLiveObjects: 28.654000 ms CreateObjectMapping: 52.973200 ms MarkObjects: 673.662600 ms DeleteObjects: 0.803700 ms) Time to load EmptyForLoading 1,60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.860100 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 499888. Total: 760.682500 ms (FindLiveObjects: 23.256300 ms CreateObjectMapping: 51.922000 ms MarkObjects: 684.953800 ms DeleteObjects: 0.549900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 474737. Total: 737.629900 ms (FindLiveObjects: 22.210500 ms CreateObjectMapping: 51.161700 ms MarkObjects: 663.001100 ms DeleteObjects: 1.256400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 474737. Total: 764.159000 ms (FindLiveObjects: 22.023600 ms CreateObjectMapping: 50.218500 ms MarkObjects: 691.397200 ms DeleteObjects: 0.519200 ms) Time to load EmptyForLoading 1,55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.956200 ms Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 525311. Total: 818.756100 ms (FindLiveObjects: 32.726700 ms CreateObjectMapping: 52.720300 ms MarkObjects: 732.273300 ms DeleteObjects: 1.035100 ms) Shrine spawn rate multiplier from zone size | 0,7655404 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 8940 unused Assets to reduce memory usage. Loaded Objects now: 603616. Total: 964.209400 ms (FindLiveObjects: 35.663200 ms CreateObjectMapping: 59.743600 ms MarkObjects: 851.576300 ms DeleteObjects: 17.226000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603616. Total: 935.727700 ms (FindLiveObjects: 38.633800 ms CreateObjectMapping: 71.944500 ms MarkObjects: 824.562800 ms DeleteObjects: 0.585900 ms) Time to load EmptyForLoading 2,09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.593200 ms Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 606764. Total: 894.464500 ms (FindLiveObjects: 32.006300 ms CreateObjectMapping: 58.095800 ms MarkObjects: 803.351700 ms DeleteObjects: 1.010000 ms) loading scene: M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 603279. Total: 897.459600 ms (FindLiveObjects: 32.207100 ms CreateObjectMapping: 58.926900 ms MarkObjects: 804.709300 ms DeleteObjects: 1.615800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603279. Total: 912.737100 ms (FindLiveObjects: 30.462600 ms CreateObjectMapping: 57.226300 ms MarkObjects: 824.262800 ms DeleteObjects: 0.784600 ms) Time to load EmptyForLoading 1,87 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.383100 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 646933. Total: 906.159600 ms (FindLiveObjects: 30.099400 ms CreateObjectMapping: 58.075900 ms MarkObjects: 816.558500 ms DeleteObjects: 1.425200 ms) Shrine spawn rate multiplier from zone size | 1,333676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 12138 unused Assets to reduce memory usage. Loaded Objects now: 617718. Total: 966.601700 ms (FindLiveObjects: 40.365600 ms CreateObjectMapping: 61.773300 ms MarkObjects: 850.435100 ms DeleteObjects: 14.027400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 617718. Total: 954.049600 ms (FindLiveObjects: 52.207100 ms CreateObjectMapping: 59.575200 ms MarkObjects: 841.628600 ms DeleteObjects: 0.638100 ms) Time to load EmptyForLoading 2,05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.834800 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 620969. Total: 929.726800 ms (FindLiveObjects: 31.262800 ms CreateObjectMapping: 59.987400 ms MarkObjects: 837.735300 ms DeleteObjects: 0.740700 ms) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1136 unused Assets to reduce memory usage. Loaded Objects now: 617934. Total: 967.569300 ms (FindLiveObjects: 37.581700 ms CreateObjectMapping: 58.660700 ms MarkObjects: 869.536800 ms DeleteObjects: 1.789700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 617934. Total: 950.312700 ms (FindLiveObjects: 32.182400 ms CreateObjectMapping: 63.084400 ms MarkObjects: 854.482200 ms DeleteObjects: 0.563300 ms) Time to load EmptyForLoading 1,97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.840700 ms M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 637007. Total: 958.566400 ms (FindLiveObjects: 31.025200 ms CreateObjectMapping: 58.350400 ms MarkObjects: 868.171900 ms DeleteObjects: 1.018600 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2304 unused Assets to reduce memory usage. Loaded Objects now: 618189. Total: 974.032900 ms (FindLiveObjects: 31.457300 ms CreateObjectMapping: 61.212300 ms MarkObjects: 876.116700 ms DeleteObjects: 5.246400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 618189. Total: 966.481800 ms (FindLiveObjects: 33.723400 ms CreateObjectMapping: 62.712000 ms MarkObjects: 868.994500 ms DeleteObjects: 1.051000 ms) Time to load EmptyForLoading 1,99 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.706500 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 643196. Total: 965.071200 ms (FindLiveObjects: 40.582400 ms CreateObjectMapping: 61.802500 ms MarkObjects: 861.955800 ms DeleteObjects: 0.729900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 618155. Total: 973.171600 ms (FindLiveObjects: 33.086800 ms CreateObjectMapping: 58.669200 ms MarkObjects: 879.630400 ms DeleteObjects: 1.784700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 618155. Total: 942.663600 ms (FindLiveObjects: 31.704400 ms CreateObjectMapping: 58.653600 ms MarkObjects: 851.768900 ms DeleteObjects: 0.536200 ms) Time to load EmptyForLoading 1,97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.674800 ms Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 628969. Total: 956.022700 ms (FindLiveObjects: 30.701500 ms CreateObjectMapping: 58.667600 ms MarkObjects: 865.954000 ms DeleteObjects: 0.699000 ms) Shrine spawn rate multiplier from zone size | 0,5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4988 unused Assets to reduce memory usage. Loaded Objects now: 634123. Total: 1003.519100 ms (FindLiveObjects: 35.752200 ms CreateObjectMapping: 58.782000 ms MarkObjects: 901.112000 ms DeleteObjects: 7.872700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 634123. Total: 1025.731900 ms (FindLiveObjects: 40.002000 ms CreateObjectMapping: 59.227700 ms MarkObjects: 925.887300 ms DeleteObjects: 0.614300 ms) Time to load EmptyForLoading 2,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.689300 ms Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 637259. Total: 976.669700 ms (FindLiveObjects: 30.253000 ms CreateObjectMapping: 58.697300 ms MarkObjects: 886.686300 ms DeleteObjects: 1.032700 ms) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 669 unused Assets to reduce memory usage. Loaded Objects now: 633552. Total: 975.528400 ms (FindLiveObjects: 32.485900 ms CreateObjectMapping: 58.222800 ms MarkObjects: 883.010400 ms DeleteObjects: 1.809000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 633552. Total: 978.623500 ms (FindLiveObjects: 31.703100 ms CreateObjectMapping: 58.078400 ms MarkObjects: 888.100000 ms DeleteObjects: 0.741400 ms) Time to load EmptyForLoading 2,00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.900600 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 659567. Total: 1016.369800 ms (FindLiveObjects: 31.970000 ms CreateObjectMapping: 60.668600 ms MarkObjects: 922.922100 ms DeleteObjects: 0.808700 ms) Shrine spawn rate multiplier from zone size | 0,6971446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7670 unused Assets to reduce memory usage. Loaded Objects now: 637402. Total: 1069.909300 ms (FindLiveObjects: 40.693600 ms CreateObjectMapping: 62.654900 ms MarkObjects: 956.515200 ms DeleteObjects: 10.045400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 637402. Total: 1082.284000 ms (FindLiveObjects: 50.664200 ms CreateObjectMapping: 63.842400 ms MarkObjects: 967.105000 ms DeleteObjects: 0.671800 ms) Time to load EmptyForLoading 2,28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.423200 ms Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 640582. Total: 1009.461800 ms (FindLiveObjects: 32.649200 ms CreateObjectMapping: 58.633800 ms MarkObjects: 917.369200 ms DeleteObjects: 0.808900 ms) loading scene: R6Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1075 unused Assets to reduce memory usage. Loaded Objects now: 636886. Total: 1009.772900 ms (FindLiveObjects: 31.635000 ms CreateObjectMapping: 58.364400 ms MarkObjects: 917.703800 ms DeleteObjects: 2.069400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636886. Total: 1024.193400 ms (FindLiveObjects: 31.350800 ms CreateObjectMapping: 59.091000 ms MarkObjects: 933.015300 ms DeleteObjects: 0.735500 ms) Time to load EmptyForLoading 2,07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Preview_Camera') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.188000 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 641636. Total: 1021.797600 ms (FindLiveObjects: 31.900600 ms CreateObjectMapping: 58.009100 ms MarkObjects: 931.245200 ms DeleteObjects: 0.642300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9789 unused Assets to reduce memory usage. Loaded Objects now: 637435. Total: 1054.561300 ms (FindLiveObjects: 35.827500 ms CreateObjectMapping: 60.632600 ms MarkObjects: 947.907500 ms DeleteObjects: 10.193500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 637435. Total: 1038.994900 ms (FindLiveObjects: 46.287900 ms CreateObjectMapping: 59.457000 ms MarkObjects: 932.639600 ms DeleteObjects: 0.609900 ms) Time to load EmptyForLoading 2,15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.030200 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 662459. Total: 1027.857300 ms (FindLiveObjects: 33.018100 ms CreateObjectMapping: 58.820500 ms MarkObjects: 934.667600 ms DeleteObjects: 1.350400 ms) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 636896. Total: 1150.864400 ms (FindLiveObjects: 49.646000 ms CreateObjectMapping: 101.685500 ms MarkObjects: 997.868600 ms DeleteObjects: 1.664000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636896. Total: 1021.324400 ms (FindLiveObjects: 30.881900 ms CreateObjectMapping: 57.727700 ms MarkObjects: 932.039300 ms DeleteObjects: 0.675100 ms) Time to load EmptyForLoading 2,24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.511700 ms Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 662894. Total: 1024.910800 ms (FindLiveObjects: 35.849200 ms CreateObjectMapping: 58.639400 ms MarkObjects: 929.565900 ms DeleteObjects: 0.855800 ms) Shrine spawn rate multiplier from zone size | 0,6971446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4112 unused Assets to reduce memory usage. Loaded Objects now: 642166. Total: 1111.439700 ms (FindLiveObjects: 41.469700 ms CreateObjectMapping: 60.097500 ms MarkObjects: 991.356500 ms DeleteObjects: 18.515700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 642166. Total: 1069.113900 ms (FindLiveObjects: 37.636900 ms CreateObjectMapping: 58.982600 ms MarkObjects: 971.813700 ms DeleteObjects: 0.680100 ms) Time to load EmptyForLoading 2,35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.359200 ms Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 645306. Total: 1065.529400 ms (FindLiveObjects: 34.493600 ms CreateObjectMapping: 60.009100 ms MarkObjects: 970.221200 ms DeleteObjects: 0.805000 ms) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 613 unused Assets to reduce memory usage. Loaded Objects now: 641741. Total: 1056.118900 ms (FindLiveObjects: 33.814500 ms CreateObjectMapping: 58.613500 ms MarkObjects: 961.625300 ms DeleteObjects: 2.065200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 641741. Total: 1091.666800 ms (FindLiveObjects: 33.053200 ms CreateObjectMapping: 59.043200 ms MarkObjects: 998.876700 ms DeleteObjects: 0.693100 ms) Time to load EmptyForLoading 2,21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.441100 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 675233. Total: 1152.042600 ms (FindLiveObjects: 39.272300 ms CreateObjectMapping: 62.701100 ms MarkObjects: 1048.455700 ms DeleteObjects: 1.612600 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4648 unused Assets to reduce memory usage. Loaded Objects now: 642996. Total: 1315.842200 ms (FindLiveObjects: 46.414100 ms CreateObjectMapping: 70.630200 ms MarkObjects: 1189.647500 ms DeleteObjects: 9.149900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 642996. Total: 1233.105900 ms (FindLiveObjects: 57.120700 ms CreateObjectMapping: 69.265400 ms MarkObjects: 1106.024300 ms DeleteObjects: 0.694900 ms) Time to load EmptyForLoading 2,73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.951600 ms Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 646164. Total: 1177.348500 ms (FindLiveObjects: 53.202200 ms CreateObjectMapping: 72.610100 ms MarkObjects: 1050.720700 ms DeleteObjects: 0.815100 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.788600 ms game version: Beta 0.7.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Unloading 1644 unused Assets to reduce memory usage. Loaded Objects now: 480984. Total: 757.148400 ms (FindLiveObjects: 26.090600 ms CreateObjectMapping: 59.504000 ms MarkObjects: 668.912400 ms DeleteObjects: 2.641000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 480984. Total: 756.960700 ms (FindLiveObjects: 28.551800 ms CreateObjectMapping: 59.092200 ms MarkObjects: 668.805700 ms DeleteObjects: 0.510400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.656700 ms Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 488956. Total: 754.588000 ms (FindLiveObjects: 25.284900 ms CreateObjectMapping: 60.423300 ms MarkObjects: 668.190400 ms DeleteObjects: 0.688900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 399 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 409 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 408 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 407 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 402 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 401 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 400 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 498953. Total: 812.278800 ms (FindLiveObjects: 27.054800 ms CreateObjectMapping: 60.000100 ms MarkObjects: 722.942700 ms DeleteObjects: 2.280600 ms) Time to load EmptyForLoading 0,93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.962700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 518033. Total: 812.053200 ms (FindLiveObjects: 27.714500 ms CreateObjectMapping: 59.479500 ms MarkObjects: 724.239000 ms DeleteObjects: 0.619800 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 945 unused Assets to reduce memory usage. Loaded Objects now: 509767. Total: 848.314400 ms (FindLiveObjects: 31.464800 ms CreateObjectMapping: 60.366200 ms MarkObjects: 752.650000 ms DeleteObjects: 3.833100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 509767. Total: 847.272600 ms (FindLiveObjects: 28.748900 ms CreateObjectMapping: 60.136900 ms MarkObjects: 757.849800 ms DeleteObjects: 0.536300 ms) Time to load EmptyForLoading 1,73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.854400 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 534814. Total: 846.669500 ms (FindLiveObjects: 30.085800 ms CreateObjectMapping: 60.258200 ms MarkObjects: 755.716500 ms DeleteObjects: 0.608700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 510776. Total: 905.900300 ms (FindLiveObjects: 30.627700 ms CreateObjectMapping: 60.518800 ms MarkObjects: 812.820300 ms DeleteObjects: 1.933300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 510776. Total: 861.428600 ms (FindLiveObjects: 30.122100 ms CreateObjectMapping: 59.411500 ms MarkObjects: 771.388700 ms DeleteObjects: 0.506000 ms) Time to load EmptyForLoading 1,81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.476600 ms Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 561277. Total: 872.057900 ms (FindLiveObjects: 31.885300 ms CreateObjectMapping: 60.339100 ms MarkObjects: 779.105800 ms DeleteObjects: 0.727500 ms) Shrine spawn rate multiplier from zone size | 0,7655404 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Crash!!! SymInit: Symbol-SearchPath: '.;L:\Program Files (x86)\Last Epoch\app;L:\Program Files (x86)\Last Epoch\app;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'TheFurnace' OS-Version: 10.0.0 L:\Program Files (x86)\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF7C70E0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.2.46180 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF27DA0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF25C30000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF251B0000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997 L:\Program Files (x86)\Last Epoch\app\UnityPlayer.dll:UnityPlayer.dll (00007FFEABAC0000), size: 26812416 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C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFF259A0000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFF26D30000), size: 3362816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFF279C0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF1BE10000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF24E90000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF25EA0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFF26900000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF26070000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFF25B00000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFF27550000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF24390000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFF24510000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFF26210000), size: 7237632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFF255B0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFF24700000), size: 7872512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFF242F0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFF24320000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFF242C0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFF242D0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFF246E0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF25B60000), size: 806912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF25F40000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF25060000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFEE7590000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFF24370000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF20C30000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFF27BB0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFF1CC30000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFEE8100000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF22EC0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFF20C00000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFF22F20000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFF22580000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 L:\Program 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C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF23870000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1016 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF1BC50000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF1ED00000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFF05060000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFF200C0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFF1F780000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFF17490000), size: 53248 (result: 0), SymType: '-deferred-', PDB: 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L:\XorEaxMrGamer10\bin\autorun\dlls\MonoDataCollector64.dll:MonoDataCollector64.dll (00007FFF09C60000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '' L:\XorEaxMrGamer10\bin\XorEaxMrGamer-x86_64.dll:XorEaxMrGamer-x86_64.dll (0000000110000000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files\ESET\ESET Security\ebehmoni.dll:ebehmoni.dll (00007FFF0C4B0000), size: 577536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.38.0 L:\Program Files (x86)\Last Epoch\app\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFF0A3B0000), size: 425984 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF1B4F0000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFF241B0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFEA82979E0 (GameAssembly) DllGetActivationFactory 0x00007FFEA82813B6 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFEAA48A895 (GameAssembly) WriteZStream 0x00007FFEA977332F (GameAssembly) WriteZStream 0x00007FFEA837A78C (GameAssembly) WriteZStream 0x00007FFEA827D2A9 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFEAC35F11A (UnityPlayer) UnityMain 0x00007FFEAC3A1822 (UnityPlayer) UnityMain 0x00007FFEAC3A199F (UnityPlayer) UnityMain 0x00007FFEAC376343 (UnityPlayer) UnityMain 0x00007FFEAC3A1C4D (UnityPlayer) UnityMain 0x00007FFEAC3A1C9D (UnityPlayer) UnityMain 0x00007FFEAC0FCBE8 (UnityPlayer) UnityMain 0x00007FFEAC0FBDA1 (UnityPlayer) UnityMain 0x00007FFEAC0FB9A3 (UnityPlayer) UnityMain 0x00007FFEAC0FB3E7 (UnityPlayer) UnityMain 0x00007FFEAC0FC72C (UnityPlayer) UnityMain 0x00007FFEAC0FC6C6 (UnityPlayer) UnityMain 0x00007FFEAC40E497 (UnityPlayer) UnityMain 0x00007FFEA98D548D (GameAssembly) WriteZStream 0x00007FFEAA118517 (GameAssembly) WriteZStream 0x00007FFEA93BF1F0 (GameAssembly) WriteZStream 0x00007FFEAA0D51C6 (GameAssembly) WriteZStream 0x00007FFEAA0D38FB (GameAssembly) WriteZStream 0x00007FFEAA13E65E (GameAssembly) WriteZStream 0x00007FFEAA13CA41 (GameAssembly) WriteZStream 0x00007FFEAA14AD77 (GameAssembly) WriteZStream 0x00007FFEA9B4A48E (GameAssembly) WriteZStream 0x00007FFEA83851B6 (GameAssembly) WriteZStream 0x00007FFEA827D2A9 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFEAC35E760 (UnityPlayer) UnityMain 0x00007FFEAC36F943 (UnityPlayer) UnityMain 0x00007FFEAC3774A0 (UnityPlayer) UnityMain 0x00007FFEAC0FD12D (UnityPlayer) UnityMain 0x00007FFEAC242667 (UnityPlayer) UnityMain 0x00007FFEAC242703 (UnityPlayer) UnityMain 0x00007FFEAC244B03 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFEABFFD82E) 0x00007FFEABFFD82E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFEABFFC58A) 0x00007FFEABFFC58A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFEAC000628) 0x00007FFEAC000628 (UnityPlayer) (function-name not available) 0x00007FFEAC00412B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FF7C70E11F2) 0x00007FF7C70E11F2 (Last Epoch) (function-name not available) 0x00007FFF25C47BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFF27E0CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/THEFUR~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes