Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch Playtest/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: VRAM: 12129 MB Driver: 31.0.15.2698 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__102:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__96.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__95.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__95.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 4.655900 ms game version: 0.9 pre-release UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropDownAbilityCameraMovementSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropDownAbilityCameraMovementSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 5.061500 ms Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 562344. Total: 671.424200 ms (FindLiveObjects: 17.899500 ms CreateObjectMapping: 24.878800 ms MarkObjects: 627.383900 ms DeleteObjects: 1.261100 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__55:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-02-24T00:19:16.1797958+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:16.1832961+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:16.1923187+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:16.1983440+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-02-24T00:19:18.7960057+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/4B2C127063E353EE GET responded with code 200 and took 894,8561 ms (activity ID b38daf6b-4f0a-4231-934e-9fde261afafa) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:21.2338563+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__14:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() FinishedPlacingSpawnersAction:Invoke() SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:29.3957943+00:00 Matchmaking finished: {"Ip":"209.192.202.108","Port":7777}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:29.6691310+00:00 Bind Successful (IP=209.192.202.108;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:29.6696373+00:00 Player 0 Connected (IP=209.192.202.108;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:30.7277561+00:00 Server Accepted (IP=209.192.202.108;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:31.1965498+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:31.1970498+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:31.1970498+00:00 Finished Load Scene References, Time Taken: 0,0001049042 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) 2023-02-24T00:19:31.1995577+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 700569. Total: 737.328100 ms (FindLiveObjects: 26.691300 ms CreateObjectMapping: 29.213500 ms MarkObjects: 680.609800 ms DeleteObjects: 0.812500 ms) 2023-02-24T00:19:31.9504081+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 12 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 8.612000 ms 2023-02-24T00:19:33.1675926+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:33.1692390+00:00 Time to Single load 'A30' 1,99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107858 unused Assets to reduce memory usage. Loaded Objects now: 639850. Total: 687.658400 ms (FindLiveObjects: 28.429000 ms CreateObjectMapping: 29.495400 ms MarkObjects: 600.839500 ms DeleteObjects: 28.893900 ms) 2023-02-24T00:19:34.2994831+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:35.4439410+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:35.4609578+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:35.6292316+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:35.6458278+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:36.6823260+00:00 Could not load filter New Loot Filter! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) System.Action`1:Invoke(T) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__17:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:36.6848300+00:00 System.IO.FileNotFoundException: Could not find file "C:\Users\lucar\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\New Loot Filter.xml" File name: 'C:\Users\lucar\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\New Loot Filter.xml' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.LoadFilter (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.OnCharacterLoad (LE.Data.CharacterData characterData) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) System.Action`1:Invoke(T) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__17:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:42.6360445+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:49.4573400+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:52.7556466+00:00 PreLoading Scene: B33 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:52.7556466+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:53.8772142+00:00 Finished Load Scene References, Time Taken: 1,121414 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 682875. Total: 764.056600 ms (FindLiveObjects: 28.378800 ms CreateObjectMapping: 26.756600 ms MarkObjects: 707.881600 ms DeleteObjects: 1.039200 ms) 2023-02-24T00:19:54.6545817+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 23.982300 ms 2023-02-24T00:19:55.2820951+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:19:55.2835952+00:00 Time to Single load 'B33' 2,53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4444 unused Assets to reduce memory usage. Loaded Objects now: 648064. Total: 774.189300 ms (FindLiveObjects: 25.569800 ms CreateObjectMapping: 26.403300 ms MarkObjects: 717.283600 ms DeleteObjects: 4.932100 ms) 2023-02-24T00:20:02.0917622+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:24.9757735+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:31.8264544+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:33.1592353+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:34.9866141+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:36.0502866+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:23:55.9191932+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:24:11.5097099+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:27:44.5879623+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:42.3051837+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:42.9766553+00:00 PreLoading Scene: B25 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:42.9771551+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:42.9771551+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 710221. Total: 896.037200 ms (FindLiveObjects: 38.440100 ms CreateObjectMapping: 24.561700 ms MarkObjects: 832.273100 ms DeleteObjects: 0.761800 ms) 2023-02-24T00:28:43.8949714+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 17.853300 ms 2023-02-24T00:28:44.5542554+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:44.5557645+00:00 Time to Single load 'B25' 1,58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 702651. Total: 861.546500 ms (FindLiveObjects: 24.856800 ms CreateObjectMapping: 24.625600 ms MarkObjects: 810.924200 ms DeleteObjects: 1.139600 ms) 2023-02-24T00:28:45.5097834+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:45.5177382+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:28:45.5192483+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:03.4108122+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:03.5274954+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:05.3980602+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:16.6731342+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:16.9732290+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:17.1900085+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:24.3684597+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:34.8152238+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:35.5006905+00:00 PreLoading Scene: B7S10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:35.5006905+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-02-24T00:29:36.2337938+00:00 Finished Load Scene References, Time Taken: 0,732666 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 713353. Total: 887.807400 ms (FindLiveObjects: 26.885900 ms CreateObjectMapping: 25.041000 ms MarkObjects: 835.082100 ms DeleteObjects: 0.797900 ms) 2023-02-24T00:29:37.1357995+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.1440851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.stopAllAnimations () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.1476059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.1586169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.1736277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.1901435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.2076896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.2242011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.2407369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.2592670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 13) 2023-02-24T00:29:37.2792859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.2933117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 14.107900 ms 2023-02-24T00:29:37.7173968+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:37.7193964+00:00 Time to Single load 'B7S10' 2,22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1314 unused Assets to reduce memory usage. Loaded Objects now: 725315. Total: 894.310500 ms (FindLiveObjects: 28.864900 ms CreateObjectMapping: 24.970500 ms MarkObjects: 838.779200 ms DeleteObjects: 1.694900 ms) 2023-02-24T00:29:44.6711818+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:47.2138965+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:50.4163702+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:29:53.4176943+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:31:33.4692868+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:32:08.7786914+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:32:55.4137316+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:33:54.2543853+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:02.2243504+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:10.7715091+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:18.6158298+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:25.9311564+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:32.7458613+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:46.9203987+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:53.3212842+00:00 PreLoading Scene: B25 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:53.3217840+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:53.3217840+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 405 unused Assets to reduce memory usage. Loaded Objects now: 740530. Total: 949.341500 ms (FindLiveObjects: 34.897100 ms CreateObjectMapping: 26.037200 ms MarkObjects: 887.369000 ms DeleteObjects: 1.037600 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T00:34:54.4761014+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot set the parent of the GameObject 'Client_Portal(Clone)' while activating or deactivating the parent GameObject 'PortalSync(Clone)'. Networking.Multiplayer.Interactables.Portals.PortalSync:OnDisable() [ line 696] (Filename: Line: 696) UnloadTime: 24.024900 ms 2023-02-24T00:34:55.0069760+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:55.0084755+00:00 Time to Single load 'B25' 1,69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 712832. Total: 901.511400 ms (FindLiveObjects: 25.270700 ms CreateObjectMapping: 26.036000 ms MarkObjects: 849.163100 ms DeleteObjects: 1.041200 ms) 2023-02-24T00:34:55.9996359+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:55.9996359+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:34:56.0136436+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:05.1763461+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:05.8437937+00:00 PreLoading Scene: B36 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:05.8442952+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:06.0220094+00:00 Finished Load Scene References, Time Taken: 0,1777344 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 715340. Total: 895.713200 ms (FindLiveObjects: 26.500200 ms CreateObjectMapping: 25.915700 ms MarkObjects: 842.652000 ms DeleteObjects: 0.644800 ms) 2023-02-24T00:35:06.9274695+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 12.450300 ms 2023-02-24T00:35:08.2366859+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:08.2381844+00:00 Time to Single load 'B36' 2,39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1715 unused Assets to reduce memory usage. Loaded Objects now: 713409. Total: 913.505300 ms (FindLiveObjects: 28.642300 ms CreateObjectMapping: 26.366600 ms MarkObjects: 856.764100 ms DeleteObjects: 1.731700 ms) 2023-02-24T00:35:09.2695101+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:35:11.9266964+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:36:00.4155580+00:00 Exception occured while capturing prefab state for Amalgamation Lightning Beam Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:36:00.4165573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:39:45.1582614+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:39:45.8612807+00:00 PreLoading Scene: B40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:39:45.8617808+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:39:46.4315427+00:00 Finished Load Scene References, Time Taken: 0,5697021 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 726505. Total: 998.691800 ms (FindLiveObjects: 39.542200 ms CreateObjectMapping: 26.227800 ms MarkObjects: 932.220900 ms DeleteObjects: 0.700400 ms) 2023-02-24T00:39:47.4445041+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 21.669400 ms 2023-02-24T00:39:48.5555573+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:39:48.5575616+00:00 Time to Single load 'B40' 2,70 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 9268 unused Assets to reduce memory usage. Loaded Objects now: 742778. Total: 987.325200 ms (FindLiveObjects: 30.671800 ms CreateObjectMapping: 27.715500 ms MarkObjects: 925.107700 ms DeleteObjects: 3.829800 ms) 2023-02-24T00:40:00.3823610+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:04.7277321+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:06.7530443+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:14.5084409+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:17.8955586+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:22.1454164+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:22.8306462+00:00 PreLoading Scene: B40TR LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:22.8306462+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:23.2836113+00:00 Finished Load Scene References, Time Taken: 0,4527588 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 843409. Total: 1083.648700 ms (FindLiveObjects: 33.685000 ms CreateObjectMapping: 63.948500 ms MarkObjects: 985.303100 ms DeleteObjects: 0.711200 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 16) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-02-24T00:40:25.1190036+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 43.155200 ms 2023-02-24T00:40:25.6570440+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:40:25.6590425+00:00 Time to Single load 'B40TR' 2,83 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7112 unused Assets to reduce memory usage. Loaded Objects now: 747030. Total: 991.113600 ms (FindLiveObjects: 28.667800 ms CreateObjectMapping: 26.562500 ms MarkObjects: 930.763300 ms DeleteObjects: 5.119400 ms) 2023-02-24T00:40:37.2992545+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:42:20.8923997+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:45:51.0222125+00:00 Exception occured while capturing prefab state for Ancient Dragon Magma Explosion Charge Up VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:45:51.0232128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:30.4435883+00:00 PreLoading Scene: B40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:30.4440883+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:30.4445943+00:00 Finished Load Scene References, Time Taken: 0,0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 823671. Total: 1146.398800 ms (FindLiveObjects: 41.532900 ms CreateObjectMapping: 26.050800 ms MarkObjects: 1077.751100 ms DeleteObjects: 1.063100 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T00:49:32.2592102+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 46.217200 ms 2023-02-24T00:49:33.0916907+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:33.0936895+00:00 Time to Single load 'B40' 2,66 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 751333. Total: 1220.924100 ms (FindLiveObjects: 39.128300 ms CreateObjectMapping: 41.801900 ms MarkObjects: 1138.067300 ms DeleteObjects: 1.925900 ms) 2023-02-24T00:49:41.3347732+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:41.9425503+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:50.7736695+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:54.7564376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:54.7569373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:54.7569373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:54.7574358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:54.7574358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) 2023-02-24T00:49:54.7684499+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) 2023-02-24T00:49:55.0150911+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.1248916+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.1248916+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.1248916+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.1248916+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.1258954+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2130106+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2145096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2545539+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2550540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2801118+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.2806033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3056334+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3056334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3301592+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3306580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3556901+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3561962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3832247+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.3837258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4118185+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4118185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4388525+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4393530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4658831+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:49:55.4663884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 324.820700 ms 2023-02-24T00:49:55.5289757+00:00 game version: 0.9 pre-release LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-02-24T00:49:56.2132853+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1600 unused Assets to reduce memory usage. Loaded Objects now: 611670. Total: 875.728500 ms (FindLiveObjects: 26.415100 ms CreateObjectMapping: 30.240000 ms MarkObjects: 815.895600 ms DeleteObjects: 3.177500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 611670. Total: 872.667500 ms (FindLiveObjects: 28.761600 ms CreateObjectMapping: 33.409000 ms MarkObjects: 809.917800 ms DeleteObjects: 0.576000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 4.217100 ms Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 612805. Total: 794.164400 ms (FindLiveObjects: 22.591700 ms CreateObjectMapping: 26.361900 ms MarkObjects: 744.626600 ms DeleteObjects: 0.583600 ms) 2023-02-24T00:50:00.2246323+00:00 Input Mode : Mouse & Keyboard LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__55:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:00.2531687+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:00.2591783+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:00.2621799+00:00 Disconnected (IP=209.192.202.108;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:01.7559197+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Data.CharacterData at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosConfiguration config, System.String databaseId, System.String containerId, LE.Services.CosmosTokenScope tokenScope, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService..ctor (AzureCosmosClient.CosmosConfiguration cosmosConfiguration) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__95.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__96.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__95.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__96.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__95:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__96:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:02.2349858+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/4B2C127063E353EE GET responded with code 200 and took 1033,548 ms (activity ID 5f639b62-9bd2-45b1-be10-b8bb55e8fa83) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:02.2410598+00:00 Found stale entity 4B2C127063E353EE of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:02.2695795+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() FinishedPlacingSpawnersAction:Invoke() SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:08.6680056+00:00 Matchmaking finished: {"Ip":"207.188.7.47","Port":7877}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:08.9349016+00:00 Bind Successful (IP=207.188.7.47;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:08.9349016+00:00 Player 0 Connected (IP=207.188.7.47;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:10.0343947+00:00 Server Accepted (IP=207.188.7.47;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:10.5073247+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:10.5078215+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:10.5078215+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 13) 2023-02-24T00:50:10.5108214+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 613053. Total: 806.820900 ms (FindLiveObjects: 23.323200 ms CreateObjectMapping: 42.347000 ms MarkObjects: 740.297700 ms DeleteObjects: 0.851000 ms) 2023-02-24T00:50:11.3337100+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 12 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 7.615300 ms 2023-02-24T00:50:12.1349372+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:12.1359978+00:00 Time to Single load 'A30' 1,64 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 869 unused Assets to reduce memory usage. Loaded Objects now: 659274. Total: 800.817600 ms (FindLiveObjects: 26.485100 ms CreateObjectMapping: 31.279300 ms MarkObjects: 740.592600 ms DeleteObjects: 2.460200 ms) 2023-02-24T00:50:13.6262317+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:14.7139464+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:14.7304706+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:14.8973992+00:00 Cannot call GetPrimaryChannelName Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__41:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:14.9144288+00:00 Cannot call GetActiveChannels Chat System not initialized. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__38:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__49:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() OpenAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:15.9504120+00:00 Could not load filter New Loot Filter! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) System.Action`1:Invoke(T) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__17:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:15.9534133+00:00 System.IO.FileNotFoundException: Could not find file "C:\Users\lucar\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\New Loot Filter.xml" File name: 'C:\Users\lucar\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\New Loot Filter.xml' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.LoadFilter (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.OnCharacterLoad (LE.Data.CharacterData characterData) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ZoneAbilityHolder+OnZoneAbilityChangedAction.Invoke (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) System.Action`1:Invoke(T) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__17:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() OnZoneAbilityChangedAction:Invoke(Ability) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:23.1793869+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:28.5940334+00:00 PreLoading Scene: B40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:28.5945320+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:28.5945320+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 696480. Total: 1074.107400 ms (FindLiveObjects: 39.632400 ms CreateObjectMapping: 59.492000 ms MarkObjects: 974.219400 ms DeleteObjects: 0.763100 ms) 2023-02-24T00:50:29.7044967+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 27.399000 ms 2023-02-24T00:50:31.1189157+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:50:31.1214191+00:00 Time to Single load 'B40' 2,53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 688515. Total: 937.261100 ms (FindLiveObjects: 30.385300 ms CreateObjectMapping: 30.641400 ms MarkObjects: 873.165700 ms DeleteObjects: 3.068300 ms) 2023-02-24T00:50:45.3475229+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:05.2421943+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:46.6996104+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:47.4247486+00:00 PreLoading Scene: B50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:47.4247486+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:47.6760463+00:00 Finished Load Scene References, Time Taken: 0,2509766 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 788533. Total: 994.390200 ms (FindLiveObjects: 42.313000 ms CreateObjectMapping: 27.463900 ms MarkObjects: 923.936600 ms DeleteObjects: 0.676300 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 16) 2023-02-24T00:56:49.3219659+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 56.693600 ms 2023-02-24T00:56:49.5060177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:49.5060177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:49.5060177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:49.5065242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:49.5065242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:49.5070237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:50.0121269+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:56:50.0146283+00:00 Time to Single load 'B50' 2,60 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1419 unused Assets to reduce memory usage. Loaded Objects now: 724922. Total: 906.236600 ms (FindLiveObjects: 36.892000 ms CreateObjectMapping: 28.709000 ms MarkObjects: 837.224800 ms DeleteObjects: 3.410400 ms) 2023-02-24T00:57:02.0419576+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:14.0466729+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:36.8726960+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:39.5540187+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:41.9324287+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:43.6553095+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T00:59:51.8254001+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:13.6051076+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:19.9762871+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:27.0146974+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:39.8609408+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:51.4695764+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:00:51.8896123+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:02:41.6890650+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:02:42.4842445+00:00 PreLoading Scene: B60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:02:42.4842445+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:02:42.6578487+00:00 Finished Load Scene References, Time Taken: 0,1733398 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 1182 unused Assets to reduce memory usage. Loaded Objects now: 849313. Total: 1360.805600 ms (FindLiveObjects: 45.810000 ms CreateObjectMapping: 39.075100 ms MarkObjects: 1271.484000 ms DeleteObjects: 4.435800 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 16) 2023-02-24T01:02:44.4109604+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 67.926400 ms 2023-02-24T01:02:44.8974596+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:02:44.8999591+00:00 Time to Single load 'B60' 2,43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1288 unused Assets to reduce memory usage. Loaded Objects now: 747254. Total: 1242.752300 ms (FindLiveObjects: 30.060200 ms CreateObjectMapping: 26.696600 ms MarkObjects: 1176.913600 ms DeleteObjects: 9.081400 ms) 2023-02-24T01:03:01.2370711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.2532681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.2698141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.2863516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.3033845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.3204169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.3370126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:01.3540465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:02.2356786+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:12.3324874+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:03:13.8639698+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:05:30.1255450+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:05:34.1895223+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:05:36.3902171+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:05:38.7352718+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:05:42.1980837+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:06:42.1699388+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:06:45.4610857+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:06:50.3533357+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:06:52.6282325+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:20.2064544+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:42.1169544+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:43.8203492+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:45.4938063+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:47.1804921+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:51.0551239+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:54.8626132+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:56.0718878+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:56.6256584+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:08:59.4321399+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:09:08.5227052+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.PhysicsScene:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) UnityEngine.Physics:Raycast(Vector3, Vector3, RaycastHit&, Single, Int32, QueryTriggerInteraction) FootstepRaycastTrigger:Step(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ line 229] (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/L_Clavicle_JNT/L_Arm_JNT/L_Forearm_JNT/L_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/Neck_JNT/Head_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Spine_1_JNT/Spine_2_JNT/Spine_3_JNT/Spine_4_JNT/Chest_JNT/R_Clavicle_JNT/R_Arm_JNT/R_Forearm_JNT/R_Hand_JNT" (Filename: Line: 229) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "sync v_B FlyingVoidWorm(Clone)/v_B FlyingVoidWorm(Clone)/MODEL_FlyingVoidWorm/GLOBAL_MOVES_GRP/SKELETON_GRP/EXPORT_SKELETON_GRP/JNTS_GRP/Root_JNT/Spine_0_JNT/Tail_0_JNT/Pelvis_1_JNT" (Filename: Line: 229) 2023-02-24T01:10:26.5401352+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:27.4582504+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:28.6257566+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:29.7949758+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:30.9641699+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:32.1174779+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:33.7541165+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:34.6884504+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:35.2401389+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:35.9989538+00:00 PreLoading Scene: B80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:35.9989538+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:36.4066650+00:00 Finished Load Scene References, Time Taken: 0,4074707 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 852 unused Assets to reduce memory usage. Loaded Objects now: 771798. Total: 1213.762600 ms (FindLiveObjects: 42.577800 ms CreateObjectMapping: 54.667500 ms MarkObjects: 1114.722300 ms DeleteObjects: 1.793800 ms) 2023-02-24T01:10:37.6530027+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 21.588100 ms 2023-02-24T01:10:38.7304331+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:10:38.7334384+00:00 Time to Single load 'B80' 2,74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6445 unused Assets to reduce memory usage. Loaded Objects now: 800109. Total: 1145.334700 ms (FindLiveObjects: 30.638800 ms CreateObjectMapping: 32.219100 ms MarkObjects: 1079.970200 ms DeleteObjects: 2.506100 ms) 2023-02-24T01:11:18.3226710+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:11:25.1482098+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:12:20.4058835+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:12:31.1072866+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:13:08.4623839+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:13:10.5455144+00:00 Length of received additional max points array is 3, but length of specialised skill trees list is 2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LocalTreeData:receiveAdditionalMaxPointsFromStatsOnClient(Byte[]) PlayerActorSync:SyncAdditionalMaxSkillPointsFromStatsFromServer(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:14:49.7556597+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:14:50.5907367+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:15:11.6932865+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:15:17.7158586+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:16:30.2354042+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:16:33.1430008+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:16.8391667+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:19.8137146+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:26.6416916+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:27.9771635+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:29.6461182+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:17:35.3383688+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:07.9557515+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:20.3650084+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:26.6648500+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:28.9928356+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:31.6851172+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:34.3007936+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:37.4141932+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:38.7385004+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:41.1128814+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:18:42.7827988+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:19:28.4806198+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:19:29.4825238+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:19:38.8548927+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:19:58.3705538+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:19:59.2248457+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:01.7460670+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:10.6433754+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:20.4454060+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:23.8501767+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:25.1729179+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:26.8430518+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:28.3130467+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:34.6062124+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:34.7061620+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:37.3597070+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:43.8741252+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:46.4622071+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:20:52.2459843+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:21:38.0147983+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:21:43.6759283+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:21:50.7516189+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:21:55.3784934+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:22:54.5470486+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:23:00.8824880+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:23:51.0570589+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:17.0350217+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:17.0355217+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:17.0355217+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1481 unused Assets to reduce memory usage. Loaded Objects now: 920492. Total: 1388.674400 ms (FindLiveObjects: 47.785000 ms CreateObjectMapping: 35.961800 ms MarkObjects: 1303.047100 ms DeleteObjects: 1.880100 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T01:24:19.1136239+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 77.917000 ms 2023-02-24T01:24:19.7129217+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:19.7535312+00:00 Time to Single load 'A30' 2,74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1156 unused Assets to reduce memory usage. Loaded Objects now: 778050. Total: 1283.576200 ms (FindLiveObjects: 32.334600 ms CreateObjectMapping: 25.529700 ms MarkObjects: 1222.782800 ms DeleteObjects: 2.928700 ms) 2023-02-24T01:24:23.2933168+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:30.7274872+00:00 PreLoading Scene: B80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:30.7274872+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:30.9307043+00:00 Finished Load Scene References, Time Taken: 0,2028809 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 783939. Total: 1285.278300 ms (FindLiveObjects: 30.345600 ms CreateObjectMapping: 26.932700 ms MarkObjects: 1227.278700 ms DeleteObjects: 0.720600 ms) 2023-02-24T01:24:32.2276054+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 25.528600 ms 2023-02-24T01:24:33.3986931+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:33.4392806+00:00 Time to Single load 'B80' 2,71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5975 unused Assets to reduce memory usage. Loaded Objects now: 809558. Total: 1324.509500 ms (FindLiveObjects: 33.041600 ms CreateObjectMapping: 34.173400 ms MarkObjects: 1252.661900 ms DeleteObjects: 4.632200 ms) 2023-02-24T01:24:37.1241764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.1406973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.1571939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.1737904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.1908096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2073387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2243974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2409322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2584552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2741187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.2906136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.3075796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.3241415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.3406743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.3576954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.3742034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.8420497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.8586305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.8751462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.8922216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9088366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9251982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9417235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9588008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9763297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:37.9918667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.0087744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.0251248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.0416685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.0586863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.2260688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.2430861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.2591318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.2761360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.2941744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3097204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3262288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3427715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3596634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3761794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.3932001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.4763489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.4938153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.5096491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.5264611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.5428970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.5599242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.5764588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7106329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7271557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7436684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7601578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7771671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.7939768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.8105044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.8281696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.9275841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.9439756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.9608001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.9778653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:38.9947984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.0109571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.0277352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.2288100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.2453292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.2613460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.2783660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.2955886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.3121163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.3291398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.3456737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.3622196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.4959932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.5130101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.5298315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.5463948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.5634851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:24:39.5790131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:25:16.5000407+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:25:22.5594358+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:40.3752359+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:42.3960823+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:44.7014103+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:50.7361776+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:51.3379328+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:51.5217282+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:55.0954666+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:26:55.5116214+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:01.4228136+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:13.6678011+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:13.8678342+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:21.1496080+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:28.7816344+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:27:30.1177389+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:28:03.1061325+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:28:06.4791711+00:00 PreLoading Scene: B60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:28:06.4796711+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:28:06.4796711+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 962940. Total: 1678.114300 ms (FindLiveObjects: 59.413400 ms CreateObjectMapping: 33.878900 ms MarkObjects: 1583.068800 ms DeleteObjects: 1.752400 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T01:28:08.5338992+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 106.598000 ms 2023-02-24T01:28:09.2252984+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:28:09.2654522+00:00 Time to Single load 'B60' 2,79 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1086 unused Assets to reduce memory usage. Loaded Objects now: 765623. Total: 1506.831400 ms (FindLiveObjects: 31.849200 ms CreateObjectMapping: 32.032300 ms MarkObjects: 1440.295000 ms DeleteObjects: 2.654700 ms) 2023-02-24T01:28:32.8446033+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:25.7632282+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:31.1390520+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:33.4763561+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:37.2512177+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:38.9035451+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:41.9095333+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:45.8162205+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:54.3766362+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:55.1993347+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:55.9862484+00:00 PreLoading Scene: B80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:55.9862484+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:56.1878076+00:00 Finished Load Scene References, Time Taken: 0,2006836 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 820407. Total: 1669.212000 ms (FindLiveObjects: 34.676300 ms CreateObjectMapping: 32.948200 ms MarkObjects: 1600.645000 ms DeleteObjects: 0.941900 ms) 2023-02-24T01:29:58.0725036+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 37.596800 ms 2023-02-24T01:29:59.1390742+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:29:59.1796504+00:00 Time to Single load 'B80' 3,20 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5167 unused Assets to reduce memory usage. Loaded Objects now: 810837. Total: 1594.356200 ms (FindLiveObjects: 33.925100 ms CreateObjectMapping: 34.909400 ms MarkObjects: 1523.524800 ms DeleteObjects: 1.994800 ms) 2023-02-24T01:30:33.9957561+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:01.2913889+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:02.6652420+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:06.1865041+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:06.9595123+00:00 PreLoading Scene: B90 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:06.9595123+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:07.3048920+00:00 Finished Load Scene References, Time Taken: 0,3452148 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 981097. Total: 1699.964100 ms (FindLiveObjects: 45.809000 ms CreateObjectMapping: 39.837800 ms MarkObjects: 1613.532500 ms DeleteObjects: 0.784300 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T01:31:09.4458544+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 92.416300 ms 2023-02-24T01:31:10.1391593+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:31:10.1792017+00:00 Time to Single load 'B90' 3,22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7015 unused Assets to reduce memory usage. Loaded Objects now: 773195. Total: 1595.379400 ms (FindLiveObjects: 36.303700 ms CreateObjectMapping: 31.835700 ms MarkObjects: 1522.867100 ms DeleteObjects: 4.372300 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-02-24T01:31:22.9278860+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:32:42.3332318+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:32:45.0039296+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:25.2345905+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:31.1540923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+ChannelHandler+OnChannelHiddenDelegate.Invoke (SendBird.GroupChannel channel) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:31.3031047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:37.9297922+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:38.6856363+00:00 PreLoading Scene: B100 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:38.6856363+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:38.8202807+00:00 Finished Load Scene References, Time Taken: 0,1342773 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 624 unused Assets to reduce memory usage. Loaded Objects now: 792840. Total: 1763.772700 ms (FindLiveObjects: 38.065700 ms CreateObjectMapping: 34.702700 ms MarkObjects: 1689.615900 ms DeleteObjects: 1.388000 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) 2023-02-24T01:33:41.0029092+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 35.401500 ms 2023-02-24T01:33:41.6475961+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:33:41.6887170+00:00 Time to Single load 'B100' 3,02 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 732941. Total: 1681.952800 ms (FindLiveObjects: 30.884200 ms CreateObjectMapping: 27.403300 ms MarkObjects: 1622.224200 ms DeleteObjects: 1.440500 ms) 2023-02-24T01:33:43.4975725+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:35.8521200+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:36.6108152+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:36.6113134+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:36.6689137+00:00 Finished Load Scene References, Time Taken: 0,05761719 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 733625. Total: 1778.202400 ms (FindLiveObjects: 35.439900 ms CreateObjectMapping: 39.720200 ms MarkObjects: 1701.702500 ms DeleteObjects: 1.339500 ms) 2023-02-24T01:37:38.4625608+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 9.640800 ms 2023-02-24T01:37:40.1359228+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:40.1855406+00:00 Time to Single load 'EoT' 3,58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 346 unused Assets to reduce memory usage. Loaded Objects now: 757019. Total: 1821.312700 ms (FindLiveObjects: 38.622600 ms CreateObjectMapping: 29.630000 ms MarkObjects: 1751.918600 ms DeleteObjects: 1.141000 ms) 2023-02-24T01:37:42.2348452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at CompleteOneTimeEventInteraction.CompleteEvent (UnityEngine.GameObject playerObject) [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+ChannelHandler+OnChannelHiddenDelegate.Invoke (SendBird.GroupChannel channel) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ColliderEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:42.2348452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:42.2353433+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:42.2368423+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:37:56.8909212+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:38:02.4466796+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:38:09.4459870+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:38:46.9110700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at CompleteOneTimeEventInteraction.CompleteEvent (UnityEngine.GameObject playerObject) [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+ChannelHandler+OnChannelHiddenDelegate.Invoke (SendBird.GroupChannel channel) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at EventListenerRelay.triggerDialogueListeners (System.String dialogueIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationModel.GetState (PixelCrushers.DialogueSystem.DialogueEntry entry, System.Boolean includeLinks, System.Boolean stopAtFirstValid, System.Boolean skipExecution) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationController.OnSelectedResponse (System.Object sender, PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationView.SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AbstractDialogueUI.OnClick (System.Object data) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() FinishedPlacingSpawnersAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:04.9136313+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:08.9725501+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:19.0867156+00:00 DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Vector3, Single) DG.Tweening.ShortcutExtensions:DOLocalMove(Transform, Vector3, Single, Boolean) WorldMapZoom:ZoomToLocation(String) MapPanel:ZoomToQuestLocation(Quest) QuestButton:clicked(Boolean) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:30.3107084+00:00 PreLoading Scene: B40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:30.3107084+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:30.3107084+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 760082. Total: 1792.000600 ms (FindLiveObjects: 32.149100 ms CreateObjectMapping: 26.749400 ms MarkObjects: 1732.116000 ms DeleteObjects: 0.985600 ms) 2023-02-24T01:39:32.1202976+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 19.639500 ms 2023-02-24T01:39:33.9896732+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:34.0395420+00:00 Time to Single load 'B40' 3,73 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 774823. Total: 1854.494200 ms (FindLiveObjects: 36.543200 ms CreateObjectMapping: 35.366700 ms MarkObjects: 1779.889100 ms DeleteObjects: 2.694900 ms) 2023-02-24T01:39:47.3412732+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:53.8144892+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:54.5714750+00:00 PreLoading Scene: B1S30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:54.5714750+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:54.8601896+00:00 Finished Load Scene References, Time Taken: 0,2885742 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 871444. Total: 1741.331900 ms (FindLiveObjects: 35.500800 ms CreateObjectMapping: 31.429000 ms MarkObjects: 1673.658200 ms DeleteObjects: 0.743400 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 16) 2023-02-24T01:39:57.0980616+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 48.221700 ms 2023-02-24T01:39:57.9063232+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:39:57.9488695+00:00 Time to Single load 'B1S30' 3,38 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2257 unused Assets to reduce memory usage. Loaded Objects now: 773275. Total: 1789.847400 ms (FindLiveObjects: 32.628300 ms CreateObjectMapping: 32.562700 ms MarkObjects: 1718.505400 ms DeleteObjects: 6.150400 ms) 2023-02-24T01:40:15.0418707+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:42:36.5112474+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:openInventory(Boolean, Boolean, Boolean) UIBase:InventoryKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:15.9596796+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:CloseAll(Boolean, Boolean, Boolean, Boolean) d__4:MoveNext() LoadSceneInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:16.7630436+00:00 PreLoading Scene: B1S40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:16.7635473+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:16.9346956+00:00 Finished Load Scene References, Time Taken: 0,1713867 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 798051. Total: 2093.377100 ms (FindLiveObjects: 42.555400 ms CreateObjectMapping: 54.134800 ms MarkObjects: 1995.319200 ms DeleteObjects: 1.367200 ms) 2023-02-24T01:45:19.0596445+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 46.128400 ms 2023-02-24T01:45:20.4425452+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:OnSceneLoaded(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:20.4861097+00:00 Time to Single load 'B1S40' 3,74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1507 unused Assets to reduce memory usage. Loaded Objects now: 786264. Total: 1822.888000 ms (FindLiveObjects: 38.272100 ms CreateObjectMapping: 34.045000 ms MarkObjects: 1748.922700 ms DeleteObjects: 1.647700 ms) 2023-02-24T01:45:34.2404793+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:38.0000655+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:45:40.0695984+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) SendBird.OnChannelHiddenDelegate:Invoke(GroupChannel) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:04.7647124+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:05.9327474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:06.5532439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:10.1114265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:15.9596784+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:PassiveGridKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:44.5697231+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:47:48.2541871+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:49:26.2437490+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-02-24T01:49:28.9128041+00:00 Friend Presence Loop is not running. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:closeAllCentre(Boolean) UIBase:MapKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)