[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.7260 Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() The referenced script on this Behaviour (Game Object '') is missing! Initializing input. Input initialized. Initialized touch support. UnloadTime: 17.562100 ms Uploading Crash Report 2025-04-20T10:21:43.9713764+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() 2025-04-20T10:21:44.4890861+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-04-20T10:21:44.5771501+00:00 Log Local build hash: 3780f543ec5814d5c220541466946b83628743a0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-04-20T10:21:50.7718565+00:00 Log game version: 1.2.0.3. internal version: 1.2.0.6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:50.7738589+00:00 Log Local sha: 3780f543ec5814d5c220541466946b83628743a0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:51.1184525+00:00 Log DeathScreen opened: -infoProvider: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:51.1314645+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:51.1394714+00:00 Error _scalableGO must not contain null entries. 2 null entries found in UISubScaler on GameObject CraftingMaterialsPanel(Clone). LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1697721000] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1697718088] 2025-04-20T10:21:53.6333216+00:00 Log IMGUI OnEnable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:54.7670370+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:54.7770453+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:54.7780462+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:54.8240908+00:00 Log ClientSessionID=a01eec830d674382990179ed810e6391 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() BaseTransitionService:.ctor() LE.Services.Transitions.ClientTransitionService:.ctor() LE.Services.ServiceProvider:CreateClientTransitionService() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_TransitionService() LE.Networking.DungeonFloor:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 7 Unused Serialized files (Serialized files now loaded: 310) UnloadTime: 8.317100 ms 2025-04-20T10:21:57.1449702+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:57.1469722+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 106971 unused Assets to reduce memory usage. Loaded Objects now: 952924. Total: 1198.754700 ms (FindLiveObjects: 76.233200 ms CreateObjectMapping: 105.129900 ms MarkObjects: 903.120900 ms DeleteObjects: 114.270000 ms) 2025-04-20T10:21:59.1718998+00:00 Warning 'MODEL_Sentinel_2023_02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:59.1729002+00:00 Warning 'Rogue Visuals Prefab_V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:59.1799069+00:00 Warning 'Acolyte Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:59.1799069+00:00 Warning 'Mage Visuals Prefab V02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:59.1809076+00:00 Warning 'Primalist Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:21:59.3120266+00:00 Log Locale changed to English (en) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:22:00.6232180+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout The referenced script on this Behaviour (Game Object '') is missing! Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout 2025-04-20T10:22:02.3044948+00:00 Log Matched player '968010B7A984711B' to region 'gbr-south' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout The referenced script on this Behaviour (Game Object '') is missing! Ping: Error performing ICMP transmission. Possibly because of a timeout The referenced script on this Behaviour (Game Object '') is missing! 2025-04-20T10:22:03.2434145+00:00 Log Mapped region 'gbr-south' to endpoint 'https://lastepoch-data-gbr-south-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:03.2794463+00:00 Log Initializing cycle status service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout 2025-04-20T10:22:04.0769029+00:00 Log Server cycle set to Trout LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:04.0799057+00:00 Log Initializing scene variant service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:04.0819080+00:00 Log Initializing net object registry LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:04.0829084+00:00 Log Initialization complete, invoking post initialized event LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2025-04-20T10:22:04.4788067+00:00 Warning Returning index -1 as region [us-east] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:04.4828106+00:00 Warning Ignoring region change - us-east is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:05.1705188+00:00 Log Connected to chat as 'voodo24' (ID: '968010B7A984711B') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:12.2953438+00:00 Warning Cosmos latency warning, https://lastepoch-data-gbr-south-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/34B1566C9176ABB7 GET responded with code 200 and took 3799.4011 ms (activity ID 577cde92-37f0-456b-bf09-c6c713bcd261) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:22:12.3123593+00:00 Warning Cosmos latency warning, https://lastepoch-data-gbr-south-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/136D0E7B8B2C029B GET responded with code 200 and took 3816.217 ms (activity ID 6b19bf7b-753b-4793-8af2-494ed0790f2d) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:22:12.4973458+00:00 Warning Cosmos latency warning, https://lastepoch-data-gbr-south-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/3EFED33A0660DBD7 GET responded with code 200 and took 4001.5055 ms (activity ID e48222ae-9dac-40dd-93fa-395171f75658) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:22:15.6629452+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:15.6649489+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:15.6649489+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:15.6649489+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:17.0345133+00:00 Log Loading character: Voodou 200CE567264A31C isOnline: True, cycle: Trout, class: Sentinel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__89:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-04-20T10:22:17.5833356+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:17.5863384+00:00 Log Requesting game server in region us-east LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:19.2418663+00:00 Log Matchmaking finished: {"Ip":"172.240.120.116","Port":14358,"LidgrenPort":13482,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:19.4784111+00:00 Log Enter Game: Connecting to 172.240.120.116:14358 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-20T10:22:19.5583568+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.6614261+00:00 Log NetConnection(8102567511483812648) status changed (status: Connected, reason: 'Connected to 280B9DF2381A7270') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.6614261+00:00 Log CLIENT: Setting RemoteConnectionId to 5534601925246750860 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.6624269+00:00 Log Server Accepted (IP=172.240.120.116;Port=14358) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.6714353+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Networking.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Networking.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.7537610+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.7577646+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.7577646+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:20.7597663+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5 Unused Serialized files (Serialized files now loaded: 432) Unloading 119693 unused Assets to reduce memory usage. Loaded Objects now: 1042535. Total: 696.978300 ms (FindLiveObjects: 84.859500 ms CreateObjectMapping: 90.111600 ms MarkObjects: 481.050900 ms DeleteObjects: 40.955700 ms) 2025-04-20T10:22:22.4166182+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 181.76ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:22:22.9348180+00:00 Log Received remote sha: 3b4f5b45adc055510812abda710d41d87e9e37f1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-04-20T10:22:22.9358187+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3780f543ec5814d5c220541466946b83628743a0', Server '3b4f5b45adc055510812abda710d41d87e9e37f1' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:22.9358187+00:00 Log Received remote host: prod-prod-a-towns-us-east-5krtc-m757q LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 28 Unused Serialized files (Serialized files now loaded: 432) UnloadTime: 21.910600 ms 2025-04-20T10:22:23.9572876+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-20T10:22:23.9572876+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-20T10:22:23.9763048+00:00 Log PlayerSync.Initialize 968010B7A984711B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:23.9773059+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:23.9773059+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Uploading Crash Report 2025-04-20T10:22:23.9803084+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.RefreshAbilities () [0x00000] in <00000000000000000000000000000000>:0 at PlayerSync.ResponseAbilityElements (LE.Networking.Generated.PlayerSync.MessageResponseAbilityElements msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageResponseAbilityElements (LE.Networking.Generated.PlayerSync.MessageResponseAbilityElements message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageInternal (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage[T] (T message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal[TNetObject,TMessage,TNetBehaviour] (TMessage message, System.Int32 createPrefabIndex) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1697718488] 2025-04-20T10:22:24.2715730+00:00 Log PlayerActorSync.Initialize(968010B7A984711B, NetObjectKey(D120)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.3546486+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.3966873+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4747576+00:00 Log PlayerSync.Initialize A2A40395BF055AA0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4747576+00:00 Log PlayerActorSync.Initialize(A2A40395BF055AA0, NetObjectKey(D7)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4797621+00:00 Log PlayerSync.Initialize FA85FDD12A56ECB7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4797621+00:00 Log PlayerActorSync.Initialize(FA85FDD12A56ECB7, NetObjectKey(D18)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4837661+00:00 Log PlayerSync.Initialize 2E16652488CD24BC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4837661+00:00 Log PlayerActorSync.Initialize(2E16652488CD24BC, NetObjectKey(D90)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4867685+00:00 Log PlayerSync.Initialize FE16F224AA15E834 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4867685+00:00 Log PlayerActorSync.Initialize(FE16F224AA15E834, NetObjectKey(D100)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4897712+00:00 Log PlayerSync.Initialize CA1DD0FE7D20A79B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4907721+00:00 Log PlayerActorSync.Initialize(CA1DD0FE7D20A79B, NetObjectKey(D102)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4937751+00:00 Log PlayerSync.Initialize 14BC506090A8C681 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4937751+00:00 Log PlayerActorSync.Initialize(14BC506090A8C681, NetObjectKey(D106)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4977784+00:00 Log PlayerSync.Initialize D8693BA0CFD03D5D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.4977784+00:00 Log PlayerActorSync.Initialize(D8693BA0CFD03D5D, NetObjectKey(D108)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5007813+00:00 Log PlayerSync.Initialize CAA3FE1AD81E8291 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5017824+00:00 Log PlayerActorSync.Initialize(CAA3FE1AD81E8291, NetObjectKey(D110)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5047852+00:00 Log PlayerSync.Initialize 808F1284C519A923 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5047852+00:00 Log PlayerActorSync.Initialize(808F1284C519A923, NetObjectKey(D112)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5097893+00:00 Log PlayerSync.Initialize 856A46B6DFE17A1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5097893+00:00 Log PlayerActorSync.Initialize(856A46B6DFE17A1, NetObjectKey(D114)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5137933+00:00 Log PlayerSync.Initialize 66DE67DE9C87534A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5137933+00:00 Log PlayerActorSync.Initialize(66DE67DE9C87534A, NetObjectKey(D118)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5187975+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:22:24.5878602+00:00 Log Time to Single load 'EoT' 3.85 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:22:24.6108813+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1929 unused Assets to reduce memory usage. Loaded Objects now: 1112188. Total: 700.655300 ms (FindLiveObjects: 86.002900 ms CreateObjectMapping: 82.984000 ms MarkObjects: 523.104500 ms DeleteObjects: 8.563300 ms) 2025-04-20T10:22:25.6087880+00:00 Log LoadingScreen.OnDisable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:22:25.6097889+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:22:25.6328092+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 0 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 7 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 20 | 0 | 11 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 24 | 26 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 77 | 4 | 20 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 0 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 0 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:22:40.7190281+00:00 Log PlayerSync.Initialize 8AFD06805A521C33 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:40.7518812+00:00 Log PlayerActorSync.Initialize(8AFD06805A521C33, NetObjectKey(D122)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:22:50.9289648+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 7 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 11 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 24 | 26 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 77 | 4 | 20 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:23:02.6184864+00:00 Log PlayerSync.Initialize 722228E7FEEE8302 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:02.6415290+00:00 Log PlayerActorSync.Initialize(722228E7FEEE8302, NetObjectKey(D124)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:02.6525849+00:00 Log PlayerSync.Initialize 7E4A258BA5F94B2F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:02.6971811+00:00 Log PlayerActorSync.Initialize(7E4A258BA5F94B2F, NetObjectKey(D126)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:03.4954668+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 7 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 18 | 2 | 11 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 24 | 26 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 20 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:23:04.6084335+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 7 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 17 | 2 | 10 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 24 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 20 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:23:04.8903487+00:00 Log PlayerSync.Initialize 8F668F7D5DC3478E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:04.9364910+00:00 Log PlayerActorSync.Initialize(8F668F7D5DC3478E, NetObjectKey(D128)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:23:05.5606581+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 7 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 20 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:23:27.3431748+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-04-20T10:24:08.0782791+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 20 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 4 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:24:28.0318134+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 19 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 3 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:24:29.2236232+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 18 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 2 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:24:36.9783413+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 5 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 4 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:24:45.3654318+00:00 Log PlayerSync.Initialize 6DDD10EC25F3CC2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:24:45.3957370+00:00 Log PlayerActorSync.Initialize(6DDD10EC25F3CC2, NetObjectKey(D130)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:24:45.4729595+00:00 Log PlayerSync.Initialize D0FF78110E3B3215 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:24:45.5210478+00:00 Log PlayerActorSync.Initialize(D0FF78110E3B3215, NetObjectKey(D132)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:04.4530121+00:00 Log PlayerSync.Initialize 278B331F39DAD86F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:04.4720455+00:00 Log PlayerActorSync.Initialize(278B331F39DAD86F, NetObjectKey(D134)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:04.8221758+00:00 Log PlayerSync.Initialize A529FF033297DD1D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:04.8426856+00:00 Log PlayerActorSync.Initialize(A529FF033297DD1D, NetObjectKey(D136)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:25.7656840+00:00 Log PlayerSync.Initialize 1262BC54C8C77153 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:25:25.7944239+00:00 Log PlayerActorSync.Initialize(1262BC54C8C77153, NetObjectKey(D138)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:01.7354986+00:00 Log PlayerSync.Initialize 6C11215B771A388A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:01.7635473+00:00 Log PlayerActorSync.Initialize(6C11215B771A388A, NetObjectKey(D140)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:33.3412002+00:00 Log PlayerSync.Initialize FEAF26C306ECAD4A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:33.3786843+00:00 Log PlayerActorSync.Initialize(FEAF26C306ECAD4A, NetObjectKey(D142)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:36.4656806+00:00 Log PlayerSync.Initialize 994A6AA076934DF0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:26:36.5140582+00:00 Log PlayerActorSync.Initialize(994A6AA076934DF0, NetObjectKey(D145)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:28:11.6304617+00:00 Log PlayerSync.Initialize 674ADE4967723911 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:28:11.6588581+00:00 Log PlayerActorSync.Initialize(674ADE4967723911, NetObjectKey(D148)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:28:13.8725471+00:00 Log PlayerSync.Initialize FAF9941393FC197B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:28:13.9000806+00:00 Log PlayerActorSync.Initialize(FAF9941393FC197B, NetObjectKey(D150)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:29:44.2353258+00:00 Log PlayerSync.Initialize 232FAAD880CDE893 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:29:44.2565704+00:00 Log PlayerActorSync.Initialize(232FAAD880CDE893, NetObjectKey(D152)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:30:04.5824160+00:00 Log PlayerSync.Initialize FE26D49E5954D209 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:30:04.6090116+00:00 Log PlayerActorSync.Initialize(FE26D49E5954D209, NetObjectKey(D154)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:31:39.2195375+00:00 Log PlayerSync.Initialize 8023F5562323EBA2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:31:39.2707951+00:00 Log PlayerActorSync.Initialize(8023F5562323EBA2, NetObjectKey(D156)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:31:59.1996190+00:00 Log PlayerSync.Initialize 2621991B2635323C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:31:59.2502366+00:00 Log PlayerActorSync.Initialize(2621991B2635323C, NetObjectKey(D158)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:37.6028078+00:00 Log PlayerSync.Initialize 82EFC1C004488E9E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:37.6376968+00:00 Log PlayerActorSync.Initialize(82EFC1C004488E9E, NetObjectKey(D160)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:47.5777360+00:00 Log PlayerSync.Initialize 36427035A03D1A58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:47.6001510+00:00 Log PlayerActorSync.Initialize(36427035A03D1A58, NetObjectKey(D162)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:58.6584281+00:00 Log PlayerSync.Initialize 4B901ABF6F94943 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:32:58.6705552+00:00 Log PlayerActorSync.Initialize(4B901ABF6F94943, NetObjectKey(D164)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:06.7694426+00:00 Log PlayerSync.Initialize 9D6D8E132F43D256 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:06.7704436+00:00 Log PlayerActorSync.Initialize(9D6D8E132F43D256, NetObjectKey(D166)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:20.7283945+00:00 Log PlayerSync.Initialize D36932EF58EB0282 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:20.7564203+00:00 Log PlayerActorSync.Initialize(D36932EF58EB0282, NetObjectKey(D168)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:33.0557413+00:00 Log PlayerSync.Initialize D8BE7F620C6D3C58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:33:33.0882359+00:00 Log PlayerActorSync.Initialize(D8BE7F620C6D3C58, NetObjectKey(D170)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:36:21.0274673+00:00 Log PlayerSync.Initialize F4EFC672A02776B8 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:36:21.0600421+00:00 Log PlayerActorSync.Initialize(F4EFC672A02776B8, NetObjectKey(D172)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:37:27.3202034+00:00 Log PlayerSync.Initialize 971DC3DB0028F598 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:37:27.3383737+00:00 Log PlayerActorSync.Initialize(971DC3DB0028F598, NetObjectKey(D174)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:38:43.3935280+00:00 Log PlayerSync.Initialize 7367E27CF967C7E8 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:38:43.4155662+00:00 Log PlayerActorSync.Initialize(7367E27CF967C7E8, NetObjectKey(D176)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:39:00.2992629+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 1 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 1 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 1 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 1 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 1 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 1 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 1 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 1 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 1 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 1 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 1 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 1 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 1 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 1 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 1 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 1 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 1 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 1 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 1 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 1 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:39:14.7312515+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 3 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:39:24.6236844+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:39:32.1636575+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 4 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:39:39.4604825+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 8 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:39:46.9988364+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:40:04.9984364+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = End of Time Activator (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:40:09.0044964+00:00 Log Received new game server info{ Ip = 172.240.140.204, Port = 13569 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0054973+00:00 Log NetConnection(8102567511483812648) status changed (status: Disconnecting, reason: 'Client shutting down') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0054973+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0225716+00:00 Log NetConnection(8102567511483812648) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0235672+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0245676+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:09.0280765+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-04-20T10:40:10.7959394+00:00 Log NetConnection(-7309161099168394529) status changed (status: Connected, reason: 'Connected to DFD2F6B5B4A4909A') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:10.7959394+00:00 Log CLIENT: Setting RemoteConnectionId to 5534601925246750860 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:10.7959394+00:00 Log Server Accepted (IP=172.240.140.204;Port=13569) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:10.8636219+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 212 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:11.2024896+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 212 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:11.2045012+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene EoT! DivineEssenceAilmentVFX ChillAilmentVFX MTX Pet Despawning Dust Basic Player Evade VFX HasteAilmentVFX Acolyte Evade VFX Mage Evade VFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:11.2074962+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 456) Unloading 1969 unused Assets to reduce memory usage. Loaded Objects now: 1205443. Total: 788.246100 ms (FindLiveObjects: 112.586600 ms CreateObjectMapping: 87.932600 ms MarkObjects: 579.873600 ms DeleteObjects: 7.852500 ms) 2025-04-20T10:40:12.3574603+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 295.17ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:40:12.3654681+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:12.3654681+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 58 Unused Serialized files (Serialized files now loaded: 456) UnloadTime: 26.760500 ms 2025-04-20T10:40:14.7540042+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-20T10:40:14.7540042+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-20T10:40:15.0522757+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:15.1103279+00:00 Log Time to Single load 'MonolithHub' 3.91 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:40:15.1373522+00:00 Log Received remote sha: 3b4f5b45adc055510812abda710d41d87e9e37f1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-04-20T10:40:15.1373522+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3780f543ec5814d5c220541466946b83628743a0', Server '3b4f5b45adc055510812abda710d41d87e9e37f1' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:40:15.1373522+00:00 Log Received remote host: prod-prod-a-us-east-qnj8f-s47vv LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 1221885. Total: 697.093500 ms (FindLiveObjects: 106.426200 ms CreateObjectMapping: 87.396800 ms MarkObjects: 495.909400 ms DeleteObjects: 7.360500 ms) 2025-04-20T10:40:15.8587694+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 455) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1221886. Total: 721.175600 ms (FindLiveObjects: 106.594000 ms CreateObjectMapping: 95.132000 ms MarkObjects: 512.592900 ms DeleteObjects: 6.855800 ms) 2025-04-20T10:40:16.8394592+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 234.62ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:40:17.1627527+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-04-20T10:40:17.1627527+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.1637538+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.1637538+00:00 Log PlayerSync.Initialize 968010B7A984711B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.1637538+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1697718488] 2025-04-20T10:40:17.1897772+00:00 Log PlayerActorSync.Initialize(968010B7A984711B, NetObjectKey(D2)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.2518338+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.3337704+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.3347712+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.3347712+00:00 Warning Ignoring duplicate call to disable loading screen LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:40:17.4108426+00:00 Log Time to Additive load 'M_Rest' 5.05 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:40:17.4128445+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:40:17.4218525+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:40:17.6160289+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:40:17.6170298+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:40:17.6290409+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 0 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 16 | 0 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 0 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 33 | 1 | 20 | 0 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 0 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:40:32.5244817+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:07.6795681+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:07.6805693+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:07.6805693+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:07.9215304+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:07.9235333+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:11.7994456+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_SigilsOfHope Sigils of Hope Visuals LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:11.8004464+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M220, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:11.8004464+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 29 Unused Serialized files (Serialized files now loaded: 509) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1259576. Total: 769.372200 ms (FindLiveObjects: 108.828100 ms CreateObjectMapping: 88.518500 ms MarkObjects: 566.050500 ms DeleteObjects: 5.974400 ms) 2025-04-20T10:41:12.8897621+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 233.89ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:41:13.7273815+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-04-20T10:41:13.7333874+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M220' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:13.7484006+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M220' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:13.7574087+00:00 Log LoadingScreen.OnSceneLoaded(M_M220, Additive M_M220) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:13.7574087+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:13.8224706+00:00 Log Time to Additive load 'M_M220' 2.04 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:41:13.8945365+00:00 Log LoadingScreen.OnDisable(M_M220) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:13.8945365+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:14.0183746+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(PCG_Tomb, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:14.0193758+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 38 Unused Serialized files (Serialized files now loaded: 515) Unloading 13758 unused Assets to reduce memory usage. Loaded Objects now: 1406706. Total: 792.379200 ms (FindLiveObjects: 123.313600 ms CreateObjectMapping: 89.999800 ms MarkObjects: 567.348700 ms DeleteObjects: 11.716500 ms) 2025-04-20T10:41:15.2093713+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 230.96ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:41:15.2133750+00:00 Log Storing variant 'WeaverTombs_DarkRed' for scene 'PCG_Tomb' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:15.2243852+00:00 Warning [NetService] Received lidgren log: WARNING 'Excessive incoming message construction! The message pool capacity is too small.' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:15.7076187+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-04-20T10:41:15.7086185+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:15.7096193+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:16.4117614+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:16.4117614+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-20T10:41:16.4838271+00:00 Log Time to Additive load 'PCG_Tomb' 2.47 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-20T10:41:16.4858285+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-04-20T10:41:16.5468843+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:16.5468843+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.4265698+00:00 Error Error occured during event invocation but was caught, Method: 'TombsManager.HandleBossRoomIcon' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-04-20T10:41:17.4278780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.PCG.Level+<>c.b__48_0 (LE.PCG.BakedRoom x) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0 at LE.PCG.Level.GetBossRoom () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Tombs.TombsManager.HandleBossRoomIcon () [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling (System.Action action) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageInternal (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage[T] (T message, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.LE.Networking.Core.Messaging.IMessageService.ReceiveMessage[T] (T message, LE.Networking.Core.NetPlayer sender) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageReader.ReadMessage (LE.Networking.Core.Messaging.IMessageService service, LE.Networking.Core.NetPlayer sender, LE.Networking.Core.Messaging.MessageKey key, System.Byte* buffer, System.Int32 length, System.Int32& offset) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:17.4638391+00:00 Log [QA-464852] Changing Active Scene to 'M_M220' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.4779209+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.4789218+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.5219607+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M220' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.5219607+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M220' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.5840172+00:00 Log Music change ignored because the calling scene isn't the active scene or rest zone LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Audio.MusicPlayer:ChangeMusic(EventReference, MonoBehaviour) SFXManager:ChangeMusic(EventReference, MonoBehaviour) LE.Audio.MusicChanger:OnSceneActivated(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.6030345+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:41:17.7141357+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:17.7151359+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-20T10:41:18.4598127+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.4608136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.4608136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.4608136+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.8141345+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.8141345+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:AddVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:UpdateVegetationMask() 2025-04-20T10:41:18.8351537+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:OnDisable() LE.PCG.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.PCG.d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__76:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:41:18.8361546+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:OnDisable() LE.PCG.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.PCG.d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__76:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:41:18.8461637+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:OnDisable() LE.PCG.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.PCG.d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__76:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:41:18.8461637+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RemoveVegetationMask(BaseMaskArea) AwesomeTechnologies.VegetationMaskArea:OnDisable() LE.PCG.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.PCG.d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__76:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-20T10:41:46.3043002+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 17 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 17 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:41:56.5204539+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 17 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 1 | 1 | 0 | 77 | 4 | 18 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:42:52.4628857+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 17 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 18 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:42:55.5701306+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 17 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 18 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:43:02.0959817+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 19 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 18 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 18 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:43:32.5991646+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 18 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 18 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:43:34.4905084+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 18 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:43:35.8297249+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type AmbushSpawned. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:ReceiveTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-04-20T10:43:39.3198949+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 2 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:44:17.9246547+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 12 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 3 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:44:20.2868002+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 26 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 2 | 4 | 2 | 1 | 5 | 1 | 1 | 3 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:44:29.1361080+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 26 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 3 | 4 | 2 | 1 | 5 | 1 | 1 | 3 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-20T10:44:31.4847461+00:00 Log Received Local Tree Data from server | characterLevel | 95 | classID | 2 | chosenMastery | 3 20 | 18 | 3 | 67 | 0 | 108 | 23 | 2 | 0 | 106 | 77 | 11 | 71 | 82 | 69 | 88 | 49 | 1 | 72 | 84 | 90 | 89 | 92 | 27 | 104 | 91 | 10 | 12 | 16 | 20 | 5 | 8 | 5 | 8 | 8 | 5 | 5 | 10 | 5 | 1 | 1 | 3 | 10 | 1 | 4 | 7 | 3 | 1 | 8 | 1 | 1 | 5 | 3 | 5 | 0 | 72 | 2 | 20 | 2 | 13 | 1 | 20 | 11 | 5 | 28 | 8 | 6 | 22 | 10 | 2 | 4 | 3 | 26 | 1 | 4 | 1 | 2 | 2 | 1 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 0 | 75 | 3 | 19 | 2 | 9 | 32 | 15 | 23 | 28 | 5 | 2 | 4 | 10 | 14 | 3 | 4 | 2 | 1 | 5 | 1 | 1 | 3 | 1 | 0 | 77 | 4 | 19 | 1 | 9 | 8 | 4 | 7 | 9 | 2 | 3 | 19 | 16 | 12 | 3 | 3 | 4 | 2 | 1 | 1 | 2 | 1 | 3 | 0 | 33 | 1 | 20 | 2 | 14 | 9 | 6 | 8 | 2 | 24 | 20 | 17 | 3 | 18 | 25 | 28 | 27 | 26 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 4 | 3 | 0 | 142 | 0 | 20 | 2 | 10 | 16 | 24 | 27 | 9 | 10 | 17 | 14 | 15 | 22 | 23 | 3 | 1 | 1 | 2 | 5 | 4 | 1 | 1 | 3 | 1 | 29 | 56 | 11 | 156 | 154 | 153 | 155 | 152 | 13 | 165 | 161 | 168 | 60 | 43 | 131 | 124 | 54 | 62 | 52 | 23 | 24 | 44 | 166 | 162 | 42 | 61 | 164 | 103 | 121 | 127 | 2 | 2 | 3 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update()