Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Games/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 27.21.14.6677 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 9.204500 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 7.150000 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620601. Total: 851.520800 ms (FindLiveObjects: 26.230100 ms CreateObjectMapping: 74.165400 ms MarkObjects: 749.937400 ms DeleteObjects: 1.187200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Accelbyte Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:SubmitLoginRequest(String, String) BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Failure. Error code: BadRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback, Error) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Accelbyte Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:SubmitLoginRequest(String, String) BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Failure. Error code: BadRequest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback, Error) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Accelbyte Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:SubmitLoginRequest(String, String) BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Kaish-DS/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,4912415 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 679414. Total: 1022.991200 ms (FindLiveObjects: 34.466000 ms CreateObjectMapping: 76.485400 ms MarkObjects: 911.032100 ms DeleteObjects: 1.007500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z10 1,86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 14.854800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 688779. Total: 1021.763300 ms (FindLiveObjects: 35.820600 ms CreateObjectMapping: 84.859200 ms MarkObjects: 898.749000 ms DeleteObjects: 2.334200 ms) PreLoading Scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,3492737 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 741996. Total: 1165.603600 ms (FindLiveObjects: 53.282200 ms CreateObjectMapping: 90.489400 ms MarkObjects: 1019.879800 ms DeleteObjects: 1.952000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z20 1,53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 55.846800 ms Unloading 520 unused Assets to reduce memory usage. Loaded Objects now: 739102. Total: 1090.757800 ms (FindLiveObjects: 37.867500 ms CreateObjectMapping: 84.362000 ms MarkObjects: 966.373900 ms DeleteObjects: 2.154000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 739102. Total: 1088.527100 ms (FindLiveObjects: 39.582500 ms CreateObjectMapping: 83.098900 ms MarkObjects: 965.037800 ms DeleteObjects: 0.807000 ms) PreLoading Scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,3032227 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 741993. Total: 1179.560800 ms (FindLiveObjects: 59.848500 ms CreateObjectMapping: 94.818600 ms MarkObjects: 1023.567400 ms DeleteObjects: 1.325800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z30 1,50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 55.477400 ms Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 761427. Total: 1128.894300 ms (FindLiveObjects: 38.991100 ms CreateObjectMapping: 89.879000 ms MarkObjects: 995.749600 ms DeleteObjects: 4.274200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 761427. Total: 1116.339300 ms (FindLiveObjects: 41.068300 ms CreateObjectMapping: 96.107000 ms MarkObjects: 978.247700 ms DeleteObjects: 0.915500 ms) Shrine spawn rate multiplier from zone size | 0,9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 906493B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 17882048B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 559406164B | peak: 0B | reserved: 655577088B [ ALLOC_GFX ] used: 295447446B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 906493B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 17882048B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 559406164B | peak: 0B | reserved: 655577088B [ ALLOC_GFX ] used: 295447446B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Crash!!! SymInit: Symbol-SearchPath: '.;E:\Games\Last Epoch\app;E:\Games\Last Epoch\app;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Kaish-DS' OS-Version: 10.0.0 E:\Games\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF6214C0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF93230000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF91290000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF90A00000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 E:\Games\Last Epoch\app\UnityPlayer.dll:UnityPlayer.dll (00007FFF59B40000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFF91950000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF90DE0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF91920000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF90CD0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF90960000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF91130000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFF930C0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFF92200000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFF91510000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF89360000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFF93060000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF91350000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFF923D0000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF910E0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFF910B0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFF920C0000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF92330000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFF92920000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF92850000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF91870000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF830C0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF90EC0000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF881B0000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFF92050000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFF85D00000), size: 1081344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF8F1C0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFF88180000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFF8E830000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF91020000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFF8E370000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFF91DE0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFF8EA30000), size: 7929856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFF902E0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFF908A0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 E:\Games\Last Epoch\app\GameAssembly.dll:GameAssembly.dll (00007FFF50EB0000), size: 71323648 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFF8FD60000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFF900C0000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFF91CA0000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFF8C670000), size: 2506752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFF8F200000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2801df14ec7de03\nvldumdx.dll:nvldumdx.dll (00007FFF854B0000), size: 1069056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.6677 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFF90540000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFF892B0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFF90250000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFF91230000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFF91DC0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFF90320000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFF8F990000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b2801df14ec7de03\nvwgf2umx.dll:nvwgf2umx.dll (00007FFF5E860000), size: 74567680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.6677 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFF85E10000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFF913F0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFF88960000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFF80660000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFF7FCB0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFF7FEB0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFF785A0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFF898C0000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFF90700000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 65744B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5917906B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 562214484B | peak: 0B | reserved: 657809408B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 65744B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5917906B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 562214484B | peak: 0B | reserved: 657809408B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFF89AD0000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 98512B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5917969B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 562216668B | peak: 0B | reserved: 657809408B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 98512B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5917969B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 562216668B | peak: 0B | reserved: 657809408B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 131280B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 869806B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5986132B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 575361468B | peak: 0B | reserved: 660041728B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 22369648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 131280B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 869806B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5986132B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 575361468B | peak: 0B | reserved: 660041728B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFF8FF00000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFF8FE80000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 163840B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 876891B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5989696B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 575360884B | peak: 0B | reserved: 660041728B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 11184824B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:71 in Memory overview [ ALLOC_TEMP_THREAD ] used: 163840B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 48234496B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 876891B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 5989696B | peak: 0B | reserved: 248512512B [ ALLOC_DEFAULT ] used: 575360884B | peak: 0B | reserved: 660041728B [ ALLOC_GFX ] used: 295445910B | peak: 0B | reserved: 304422912B [ ALLOC_CACHEOBJECTS ] used: 1371182568B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6342424B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFF8E450000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFF8D5A0000), size: 1990656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFF8E650000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFF85720000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFF8DB10000), size: 3530752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFF8DE70000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFF8D440000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFF8F600000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFF67C30000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll:comctl32.dll (00007FFF7F660000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.1110 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFF87E40000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFF855C0000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFF8C4F0000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1023 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFF91E90000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFF891E0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFF89260000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF8FDA0000), size: 835584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF89280000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF85060000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFF8F1D0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 E:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFF6D610000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFF7F2E0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFF8C620000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 E:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFF55730000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFF87DE0000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFF6B940000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFF6D5C0000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFF8ABC0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFF8AA40000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFF78EC0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFF78EB0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFF89130000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFF90860000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFF89240000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFF86BD0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFF8B690000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFF8B670000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFF8B7A0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFF8C360000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFF8B650000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 E:\Games\Last Epoch\app\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFF8B5C0000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF76D30000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFF90820000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF5A91074B (UnityPlayer) UnityMain 0x00007FFF5A91025A (UnityPlayer) UnityMain 0x00007FFF5A0CDC82 (UnityPlayer) UnityMain 0x00007FFF5A0CBB4E (UnityPlayer) UnityMain 0x00007FFF5A0CBC09 (UnityPlayer) UnityMain 0x00007FFF5A0CEBEC (UnityPlayer) UnityMain 0x00007FFF5A1C5CA6 (UnityPlayer) UnityMain 0x00007FFF5A20290F (UnityPlayer) UnityMain 0x00007FFF5A28F4EC (UnityPlayer) UnityMain 0x00007FFF5A28F91A (UnityPlayer) UnityMain 0x00007FFF5A290A70 (UnityPlayer) UnityMain 0x00007FFF5A37BEF8 (UnityPlayer) UnityMain 0x00007FFF912A7034 (KERNEL32) BaseThreadInitThunk 0x00007FFF93282651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes