Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 950M (ID=0x139a) Vendor: VRAM: 4055 MB Driver: 26.21.14.4575 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 216.510400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) checking for old characters to bring forward UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalCharacterSlots:bringForwardOldCharacters() LocalCharacterSlots:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.121300 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474386. Total: 931.338000 ms (FindLiveObjects: 24.521400 ms CreateObjectMapping: 67.309300 ms MarkObjects: 825.695800 ms DeleteObjects: 13.810700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Steam is not linked with any email UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading Account Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Api.d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Accept legal is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass13_0:b__0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Api.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioSampleProvider buffer overflow. 2368 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 704 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1664 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1472 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2112 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1792 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1408 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1472 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1984 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2240 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 832 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2240 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 960 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1984 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1344 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1600 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1472 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1984 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 2048 sample frames discarded. (Filename: Line: 283) AudioSampleProvider buffer overflow. 1024 sample frames discarded. (Filename: Line: 283) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/kedan/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 492192. Total: 1415.679700 ms (FindLiveObjects: 163.619000 ms CreateObjectMapping: 62.272500 ms MarkObjects: 1181.086900 ms DeleteObjects: 8.700800 ms) Time to load EmptyForLoading 1,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 51.235300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 512793. Total: 866.843900 ms (FindLiveObjects: 24.561800 ms CreateObjectMapping: 65.861100 ms MarkObjects: 775.614000 ms DeleteObjects: 0.806200 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2371 unused Assets to reduce memory usage. Loaded Objects now: 499313. Total: 941.893100 ms (FindLiveObjects: 33.721700 ms CreateObjectMapping: 69.436500 ms MarkObjects: 809.113700 ms DeleteObjects: 29.620700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 499313. Total: 878.358800 ms (FindLiveObjects: 25.597000 ms CreateObjectMapping: 66.195500 ms MarkObjects: 786.026400 ms DeleteObjects: 0.539300 ms) Time to load EmptyForLoading 1,93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 94.318900 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 517463. Total: 896.526900 ms (FindLiveObjects: 24.168200 ms CreateObjectMapping: 68.075800 ms MarkObjects: 803.581900 ms DeleteObjects: 0.700300 ms) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 2 worker threads for Enlighten. Thread -> id: 312c -> priority: 1 Thread -> id: f64 -> priority: 1