Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Games/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2) Vendor: VRAM: 12238 MB Driver: 27.21.14.6172 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 10.472400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.533400 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503719. Total: 842.073000 ms (FindLiveObjects: 24.193300 ms CreateObjectMapping: 69.850300 ms MarkObjects: 746.630300 ms DeleteObjects: 1.398400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/laur/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) <>c__DisplayClass31_0:g__CompleteInitialization|1() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) <>c__DisplayClass31_0:g__CompleteInitialization|1() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 524469. Total: 1006.921200 ms (FindLiveObjects: 29.831100 ms CreateObjectMapping: 73.332800 ms MarkObjects: 899.963400 ms DeleteObjects: 3.793600 ms) Time to load EmptyForLoading 1.05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.815200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 545754. Total: 944.274700 ms (FindLiveObjects: 28.227400 ms CreateObjectMapping: 70.864700 ms MarkObjects: 844.232300 ms DeleteObjects: 0.949700 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2942 unused Assets to reduce memory usage. Loaded Objects now: 531517. Total: 1011.674000 ms (FindLiveObjects: 39.913100 ms CreateObjectMapping: 73.293800 ms MarkObjects: 891.483600 ms DeleteObjects: 6.983100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 531517. Total: 967.537300 ms (FindLiveObjects: 35.816600 ms CreateObjectMapping: 74.882300 ms MarkObjects: 856.103600 ms DeleteObjects: 0.734200 ms) Time to load EmptyForLoading 2.04 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 27 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.963000 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 549784. Total: 953.470800 ms (FindLiveObjects: 28.215300 ms CreateObjectMapping: 71.660000 ms MarkObjects: 852.712600 ms DeleteObjects: 0.882300 ms) loading scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1814 unused Assets to reduce memory usage. Loaded Objects now: 532378. Total: 1024.002400 ms (FindLiveObjects: 40.013800 ms CreateObjectMapping: 71.891400 ms MarkObjects: 897.988900 ms DeleteObjects: 14.108000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 532208. Total: 981.987300 ms (FindLiveObjects: 36.932000 ms CreateObjectMapping: 74.191200 ms MarkObjects: 869.898400 ms DeleteObjects: 0.965400 ms) Time to load EmptyForLoading 2.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.152500 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 568192. Total: 983.492900 ms (FindLiveObjects: 30.210000 ms CreateObjectMapping: 73.647900 ms MarkObjects: 878.620400 ms DeleteObjects: 1.014000 ms) Shrine spawn rate multiplier from zone size | 0.9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5879 unused Assets to reduce memory usage. Loaded Objects now: 575713. Total: 1131.436300 ms (FindLiveObjects: 42.619300 ms CreateObjectMapping: 84.377000 ms MarkObjects: 989.446400 ms DeleteObjects: 14.993200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 575713. Total: 1079.180000 ms (FindLiveObjects: 38.856200 ms CreateObjectMapping: 82.088100 ms MarkObjects: 957.319500 ms DeleteObjects: 0.915400 ms) Time to load EmptyForLoading 2.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.585500 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 596622. Total: 1092.791400 ms (FindLiveObjects: 34.611200 ms CreateObjectMapping: 78.964200 ms MarkObjects: 978.287500 ms DeleteObjects: 0.928000 ms) Shrine spawn rate multiplier from zone size | 0.6860827 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9443 unused Assets to reduce memory usage. Loaded Objects now: 576626. Total: 1177.956900 ms (FindLiveObjects: 41.000300 ms CreateObjectMapping: 89.579600 ms MarkObjects: 1032.784300 ms DeleteObjects: 14.592200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576626. Total: 1114.308200 ms (FindLiveObjects: 48.768500 ms CreateObjectMapping: 80.689700 ms MarkObjects: 984.068200 ms DeleteObjects: 0.781000 ms) Time to load EmptyForLoading 2.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.691500 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 612728. Total: 1074.859100 ms (FindLiveObjects: 35.139700 ms CreateObjectMapping: 77.080100 ms MarkObjects: 961.519900 ms DeleteObjects: 1.118700 ms) Shrine spawn rate multiplier from zone size | 0.9190781 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2797 unused Assets to reduce memory usage. Loaded Objects now: 579700. Total: 1150.763300 ms (FindLiveObjects: 43.654600 ms CreateObjectMapping: 85.815400 ms MarkObjects: 1010.042900 ms DeleteObjects: 11.249800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 579700. Total: 1102.999700 ms (FindLiveObjects: 39.582700 ms CreateObjectMapping: 77.991600 ms MarkObjects: 984.580000 ms DeleteObjects: 0.844800 ms) Time to load EmptyForLoading 2.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.360700 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 758630. Total: 1169.314500 ms (FindLiveObjects: 46.299800 ms CreateObjectMapping: 84.279700 ms MarkObjects: 1037.719200 ms DeleteObjects: 1.015200 ms) Shrine spawn rate multiplier from zone size | 1.567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) ConditionHandler:TryTriggerInteraction(GameObject) WaveSpawner:spawnDeath(Dying) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 11556 unused Assets to reduce memory usage. Loaded Objects now: 595523. Total: 1290.702100 ms (FindLiveObjects: 57.084600 ms CreateObjectMapping: 82.887700 ms MarkObjects: 1129.956800 ms DeleteObjects: 20.772600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 595523. Total: 1228.019900 ms (FindLiveObjects: 52.160400 ms CreateObjectMapping: 85.612100 ms MarkObjects: 1089.411300 ms DeleteObjects: 0.835400 ms) Time to load EmptyForLoading 2.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.434500 ms Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 669990. Total: 1237.380400 ms (FindLiveObjects: 43.548200 ms CreateObjectMapping: 86.581100 ms MarkObjects: 1106.292100 ms DeleteObjects: 0.958100 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Add a new stash tab. (ContainerManager) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:AddNewStashTab() StashTabbedUIControls:ClickPurchaseStashTab() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1995 unused Assets to reduce memory usage. Loaded Objects now: 595761. Total: 1220.104000 ms (FindLiveObjects: 46.781300 ms CreateObjectMapping: 81.751200 ms MarkObjects: 1084.569000 ms DeleteObjects: 7.002100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 595761. Total: 1202.058600 ms (FindLiveObjects: 38.742800 ms CreateObjectMapping: 80.551300 ms MarkObjects: 1081.960900 ms DeleteObjects: 0.802800 ms) Time to load EmptyForLoading 2.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.321500 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 739163. Total: 1281.297500 ms (FindLiveObjects: 46.486100 ms CreateObjectMapping: 89.271200 ms MarkObjects: 1144.614300 ms DeleteObjects: 0.925200 ms) Shrine spawn rate multiplier from zone size | 0.7937478 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) System.Action`1:Invoke(T) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 11064 unused Assets to reduce memory usage. Loaded Objects now: 601422. Total: 1276.846600 ms (FindLiveObjects: 61.209600 ms CreateObjectMapping: 84.159400 ms MarkObjects: 1115.062600 ms DeleteObjects: 16.414400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 601422. Total: 1169.142700 ms (FindLiveObjects: 43.212500 ms CreateObjectMapping: 78.461700 ms MarkObjects: 1046.578000 ms DeleteObjects: 0.889800 ms) Time to load EmptyForLoading 2.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.806300 ms Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 641474. Total: 1174.219500 ms (FindLiveObjects: 36.898400 ms CreateObjectMapping: 77.872400 ms MarkObjects: 1058.281500 ms DeleteObjects: 1.166700 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 2254 unused Assets to reduce memory usage. Loaded Objects now: 601134. Total: 1156.612200 ms (FindLiveObjects: 38.504800 ms CreateObjectMapping: 77.689700 ms MarkObjects: 1037.037900 ms DeleteObjects: 3.379400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 601134. Total: 1151.452600 ms (FindLiveObjects: 39.296500 ms CreateObjectMapping: 75.881400 ms MarkObjects: 1035.523300 ms DeleteObjects: 0.750900 ms) Time to load EmptyForLoading 2.36 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.834300 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 675886. Total: 1176.254700 ms (FindLiveObjects: 38.433800 ms CreateObjectMapping: 79.444300 ms MarkObjects: 1057.471000 ms DeleteObjects: 0.905200 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2058 unused Assets to reduce memory usage. Loaded Objects now: 601096. Total: 1235.743000 ms (FindLiveObjects: 43.520100 ms CreateObjectMapping: 81.053900 ms MarkObjects: 1103.962900 ms DeleteObjects: 7.205500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 601096. Total: 1214.899700 ms (FindLiveObjects: 42.107600 ms CreateObjectMapping: 81.365500 ms MarkObjects: 1090.618700 ms DeleteObjects: 0.807200 ms) Time to load EmptyForLoading 2.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.187500 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 641424. Total: 1158.401700 ms (FindLiveObjects: 36.640500 ms CreateObjectMapping: 77.067600 ms MarkObjects: 1043.829000 ms DeleteObjects: 0.864100 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4056 unused Assets to reduce memory usage. Loaded Objects now: 602602. Total: 1176.044200 ms (FindLiveObjects: 39.887800 ms CreateObjectMapping: 79.946100 ms MarkObjects: 1049.137000 ms DeleteObjects: 7.073000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 602602. Total: 1159.974800 ms (FindLiveObjects: 40.221000 ms CreateObjectMapping: 78.012100 ms MarkObjects: 1040.876100 ms DeleteObjects: 0.864700 ms) Time to load EmptyForLoading 2.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.112300 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 677347. Total: 1175.998300 ms (FindLiveObjects: 39.591700 ms CreateObjectMapping: 78.229200 ms MarkObjects: 1057.361000 ms DeleteObjects: 0.815700 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1619 unused Assets to reduce memory usage. Loaded Objects now: 603786. Total: 1185.005000 ms (FindLiveObjects: 40.639200 ms CreateObjectMapping: 82.979500 ms MarkObjects: 1054.364000 ms DeleteObjects: 7.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603786. Total: 1177.592100 ms (FindLiveObjects: 44.753500 ms CreateObjectMapping: 79.326800 ms MarkObjects: 1052.618300 ms DeleteObjects: 0.892600 ms) Time to load EmptyForLoading 2.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.221700 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 747173. Total: 1208.286500 ms (FindLiveObjects: 43.516300 ms CreateObjectMapping: 78.315900 ms MarkObjects: 1085.415900 ms DeleteObjects: 1.037800 ms) Shrine spawn rate multiplier from zone size | 0.7937478 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A3S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 4796 unused Assets to reduce memory usage. Loaded Objects now: 604308. Total: 1209.600300 ms (FindLiveObjects: 50.864400 ms CreateObjectMapping: 79.727400 ms MarkObjects: 1072.260400 ms DeleteObjects: 6.747600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 604308. Total: 1189.988600 ms (FindLiveObjects: 38.927900 ms CreateObjectMapping: 76.741900 ms MarkObjects: 1073.482100 ms DeleteObjects: 0.835800 ms) Time to load EmptyForLoading 2.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.640700 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 660027. Total: 1195.641100 ms (FindLiveObjects: 39.161000 ms CreateObjectMapping: 79.937000 ms MarkObjects: 1075.428400 ms DeleteObjects: 1.114200 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (3) (UnityEngine.GameObject) triggered: lower path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) AwesomeTechnologies.VegetationSystem.MultiOnAddCameraDelegate:Invoke(VegetationStudioCamera) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5370 unused Assets to reduce memory usage. Loaded Objects now: 603894. Total: 1251.823700 ms (FindLiveObjects: 38.021200 ms CreateObjectMapping: 80.830200 ms MarkObjects: 1126.259300 ms DeleteObjects: 6.712500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603894. Total: 1207.639400 ms (FindLiveObjects: 37.050200 ms CreateObjectMapping: 82.244400 ms MarkObjects: 1087.576600 ms DeleteObjects: 0.767500 ms) Time to load EmptyForLoading 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.625400 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 747267. Total: 1305.924400 ms (FindLiveObjects: 47.497100 ms CreateObjectMapping: 90.030500 ms MarkObjects: 1167.373000 ms DeleteObjects: 1.023100 ms) Shrine spawn rate multiplier from zone size | 0.7950897 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 4960 unused Assets to reduce memory usage. Loaded Objects now: 603861. Total: 1250.277500 ms (FindLiveObjects: 50.575500 ms CreateObjectMapping: 86.770300 ms MarkObjects: 1106.674600 ms DeleteObjects: 6.256600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603861. Total: 1220.918900 ms (FindLiveObjects: 41.554900 ms CreateObjectMapping: 81.202100 ms MarkObjects: 1097.221400 ms DeleteObjects: 0.939700 ms) Time to load EmptyForLoading 2.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.518500 ms A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 678623. Total: 1222.960400 ms (FindLiveObjects: 41.412100 ms CreateObjectMapping: 81.011600 ms MarkObjects: 1099.689600 ms DeleteObjects: 0.846300 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1719 unused Assets to reduce memory usage. Loaded Objects now: 603705. Total: 1309.774300 ms (FindLiveObjects: 50.124300 ms CreateObjectMapping: 82.851700 ms MarkObjects: 1169.517100 ms DeleteObjects: 7.280700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603705. Total: 1193.948200 ms (FindLiveObjects: 49.028300 ms CreateObjectMapping: 85.994900 ms MarkObjects: 1058.109600 ms DeleteObjects: 0.814400 ms) Time to load EmptyForLoading 2.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.883300 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 668938. Total: 1191.255100 ms (FindLiveObjects: 40.140700 ms CreateObjectMapping: 81.655800 ms MarkObjects: 1068.524900 ms DeleteObjects: 0.933000 ms) Shrine spawn rate multiplier from zone size | 0.9166363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)