Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82) Vendor: VRAM: 8080 MB Driver: 25.21.14.1935 Begin MonoManager ReloadAssembly - Completed reload, in 1.603 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 0.888796 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002578EE48030.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002572AC77CA0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000256ACEA5A60.dll Searching for compatible XInput library... Found Xinput1_4.dll. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Steam Initialized: shadowbolte9 / 76561198031373992 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) checking for old characters to bring forward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 6 worker threads for Enlighten. Thread -> id: 3134 -> priority: 1 Thread -> id: 3944 -> priority: 1 Thread -> id: 82c -> priority: 1 Thread -> id: 2880 -> priority: 1 Thread -> id: 2a54 -> priority: 1 Thread -> id: 2458 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no class selected or no data tracker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) failed to create character: Generated Name852623 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Account Registration Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to authenticate with GameSparks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Player Registered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.952863 ms Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 240093. Total: 294.085297 ms (FindLiveObjects: 11.258727 ms CreateObjectMapping: 10.969757 ms MarkObjects: 270.977437 ms DeleteObjects: 0.878545 ms) ScreenMode Windowed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 245985. Total: 306.101217 ms (FindLiveObjects: 13.076768 ms CreateObjectMapping: 12.041964 ms MarkObjects: 280.603195 ms DeleteObjects: 0.378736 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.458244 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 305.455677 ms (FindLiveObjects: 12.428457 ms CreateObjectMapping: 11.609202 ms MarkObjects: 276.336255 ms DeleteObjects: 5.081208 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 313.564276 ms (FindLiveObjects: 17.142843 ms CreateObjectMapping: 14.272819 ms MarkObjects: 280.558589 ms DeleteObjects: 1.588916 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.539600 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 300.975404 ms (FindLiveObjects: 12.173012 ms CreateObjectMapping: 12.417098 ms MarkObjects: 276.071113 ms DeleteObjects: 0.313627 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 303.686674 ms (FindLiveObjects: 12.031990 ms CreateObjectMapping: 10.693809 ms MarkObjects: 280.681879 ms DeleteObjects: 0.278718 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.616345 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 312.526978 ms (FindLiveObjects: 14.127088 ms CreateObjectMapping: 14.943572 ms MarkObjects: 283.161808 ms DeleteObjects: 0.294234 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231784. Total: 301.262157 ms (FindLiveObjects: 12.080198 ms CreateObjectMapping: 10.981116 ms MarkObjects: 277.831527 ms DeleteObjects: 0.368762 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.599999 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 262400. Total: 316.271945 ms (FindLiveObjects: 17.455639 ms CreateObjectMapping: 12.184925 ms MarkObjects: 285.892749 ms DeleteObjects: 0.738354 ms) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 23.545331 ms Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Uploading Crash Report Exception: Only one Facepunch.Steamworks.Client can exist - dispose the old one before trying to create a new one. at Facepunch.Steamworks.Client..ctor (System.UInt32 appId) [0x00015] in :0 at SteamClient.InitSteam () [0x00065] in <60b7383699394f18bfc021899e3db892>:0 at AuthenticateLogin.Awake () [0x000bb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: Line: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5227 unused Assets to reduce memory usage. Loaded Objects now: 224483. Total: 291.698182 ms (FindLiveObjects: 11.501705 ms CreateObjectMapping: 12.034761 ms MarkObjects: 260.080823 ms DeleteObjects: 8.080063 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 224483. Total: 318.974627 ms (FindLiveObjects: 30.337637 ms CreateObjectMapping: 15.101771 ms MarkObjects: 259.861949 ms DeleteObjects: 13.672439 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 1 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at DataHandler.InitializePackets () [0x00000] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at ChatManager.Start () [0x00006] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: Line: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.687548 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 240183. Total: 297.710852 ms (FindLiveObjects: 11.209411 ms CreateObjectMapping: 10.674415 ms MarkObjects: 275.127183 ms DeleteObjects: 0.698735 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode ExclusiveFullScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to apply requested ExclusiveFullScreen resolution (1600x1024)...will try again (Filename: Line: 470) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 246039. Total: 309.009198 ms (FindLiveObjects: 12.139211 ms CreateObjectMapping: 12.302397 ms MarkObjects: 283.992145 ms DeleteObjects: 0.575168 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.171042 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 231838. Total: 307.464887 ms (FindLiveObjects: 12.334812 ms CreateObjectMapping: 11.172839 ms MarkObjects: 279.255595 ms DeleteObjects: 4.701364 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231838. Total: 313.717488 ms (FindLiveObjects: 14.868767 ms CreateObjectMapping: 13.888820 ms MarkObjects: 283.565756 ms DeleteObjects: 1.393592 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.695306 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 231815. Total: 303.996423 ms (FindLiveObjects: 11.976302 ms CreateObjectMapping: 11.081411 ms MarkObjects: 280.329187 ms DeleteObjects: 0.608969 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231815. Total: 301.848407 ms (FindLiveObjects: 11.357636 ms CreateObjectMapping: 10.737307 ms MarkObjects: 279.483335 ms DeleteObjects: 0.269576 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.650146 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 231815. Total: 311.543983 ms (FindLiveObjects: 11.834449 ms CreateObjectMapping: 13.986897 ms MarkObjects: 285.430343 ms DeleteObjects: 0.292017 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 231815. Total: 302.630259 ms (FindLiveObjects: 11.107177 ms CreateObjectMapping: 12.145029 ms MarkObjects: 279.034504 ms DeleteObjects: 0.343272 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.752657 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 262397. Total: 323.820060 ms (FindLiveObjects: 14.660698 ms CreateObjectMapping: 16.267069 ms MarkObjects: 291.991307 ms DeleteObjects: 0.900155 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)